Shoot Many Robots - Gameplay Feature and Interview with Josh Glavine at PAX East 2011

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Shoot Many Robots - Gameplay Feature and Interview with Demiurge Lead Designer Josh Glavine at PAX East 2011

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Demiurge Studios, an independent video game development house located in Cambridge, Massachusetts, announced Shoot Many Robots, their first wholly-owned original project which is planned for digital release on gaming consoles in 2011. The team has also unveiled the first teaser trailer for the game which gives viewers a look at the twisted aftermath of the robot-eviscerating arcade-action that will be hitting next year.
The live-action teaser trailer can be seen on Demiurge's newly launched website for the game, www.ShootManyRobots.com.

"We've worked on a ton of amazing projects over the last few years, but we knew it was finally time to bring our own original creation to life," said Albert Reed, co-founder and studio director at Demiurge Studios. "Our team is proud to be pouring every ounce of sweat, smoke, shrapnel, chainsaw grease and raw manpower we have into this project. Get ready -- robots are the new zombies, and we can't wait to show you why. For now, you'll just have to eke what you can from the teaser!"
Launching next year, Shoot Many Robots will deliver an onslaught of innovative cross-genre action that will have multiple players working together to fight through an intense and chaotic robot uprising.

Demiurge Studios stands as one of the largest independent game developers in the Boston area, diligently continuing to work with several top-tier partners on multiple unannounced titles, as well as on their own franchises. The studio's credits include some of the most well-known titles within the industry, working with such stalwarts as Bioware, Epic Games, Gearbox Software, and Harmonix by lending their expertise in AAA franchises like Borderlands, Brothers in Arms, Mass Effect, and Rock Band.







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