SHOULD MMR BE TIED TO LOOT??? WOULD IT KILL THE GAME?? | Dark and Darker
SHOULD MMR BE TIED TO LOOT??? WOULD IT KILL THE GAME?? | Dark and Darker
(Match Maker Rating)
In this video I use the down-time of Dark and Darker Early Access Breaks to create a discussion piece on How I think the issue of MMR should be adjusted! If you have any criticism's or discussion pieces you want to address leave a comment down below! I believe it should be in the MMR of your character but not the first thing. While making the maps introductory friendly...
**by changing the loot pools and restricting the loot you can bring into the solo caves**
...you can then add the Loot information to the other stats that formulate MMR. If MMR is strictly based off of Loot; we will see Meta Abusers hunting newer players and Casual players leaving the game in droves. Even if a Casual would get good Loot, then they would start swinging out of their weight class IMMEDIATELY and get punished for having good loot. I really want this game to succeed and hopefully you do too :) Let me know what you think of my ideas!
Chapters
00:00 Introduction
01:05 Why is Loot MMR bad?
02:41 Cycle's Safe Pocket
04:24 The changes I wanna see
05:12 Changing Loot Pools
05:42 Limiting Variables for new players
08:15 How this affects the Casuals
09:56 What happens if Casuals cant get kills?
12:46 Main takeaways
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Glocktane currently has 88,668 views spread across 51 videos for Darker. The game makes up 13 hours of published video on his channel, or 13.14% of the total watchable video for Darker on Glocktane's YouTube channel.


