Should You GM Spore War? GM Overview Part 2 for Pathfinder 2nd Edition (SPOILERS)
An overview of the Spore War Adventure Path for Pathfinder 2nd edition to help prospective GMs decide if the campaign is a good fit for them and their players. THERE ARE SPOILERS!
Part 1 can be viewed here: • Should You GM Spore War? GM Overview Part ...
WANT TO SKIP AHEAD?
00:00 Opening
02:23 Tar-Baphon's Attack on Kyonin
04:22 Violence at the Encarthan Alliance
06:26 Tar-Baphon's Role in the Campaign
08:31 Source of the Spore Blight
11:43 A Familiar Friend Returns
12:57 The Queen's Gifts
14:16 The Spore Queen's Secret Weapon
15:46 The Extra-dimensional Prison
18:22 Divine Intervention and Heroic Artifacts
19:31 Infiltrating the Siege Fortress
20:54 The Final Chapter
23:33 The Climactic Battle
26:41 Is This Really a "War" Campaign?
27:35 Thoughts about the War Interludes
31:11 Is There Too Much Diplomacy?
33:00 Why Does the Queen Choose the Players as Representatives?
36:10 Errata: Awarding Triumph Points
37:15 Errata: Disabling Fungal Forges
37:37 Does this AP Use Too Many Point Subsystems?
39:00 What AP Should I Run for Level 1-11?
45:55 Final Thoughts and Close
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