SickBrick 2.0 ☩ GAMEPLAY ☩ GEFORCE 1070
SickBrick 2.0 - Directors Cut Changelog
The last several months have been interesting indeed. Most of my time has been with working on this port of SickBrick into the Unity 5 engine. Do not let the word port fool you, this is a complete re-imagning of the game from the ground up. I have been working on this since December 2016.
I will be giving the other games I made Incognito and Space Trucker a similar treatment in the months to come. Another nice plus to moving into Unity 5 is cross-platform support. Currently the Windows version has been updated and the Mac and Linux universal binaries will roll out sometime later this week.
The Windows version comes in both x86 (32bit) and x86_64 (64bit) flavors. When I release the Mac and Linux versions they will be universal binaries. More information in the changelog. Take care everyone and have fun with this new version of the game!
EDIT: The Mac and Linux builds are now live. Soundtrack is also now free to all who purchase the game also, all previous players have been granted soundtrack and cross-platfrom builds.
Updated entire game from NeoAxis to Unity 5.
Replaced all enemy models with updated versions.
Replaced chainsaw with blaster pistol.
Updated soundtrack to new composer.
Removed forced tank driving levels.
Switched around a few of the later levels.
Changed end boss fight with BRICK.
Removed fan puzzles that pushed the player around and re-designed these levels.
Higher detail levels with more props and cover pieces to evade enemy fire from.
Thousands of updated models, materials, and sounds.
Redesigned HUD to put weapon data over the actual weapon and health on the left side.
Changed up the text in some of the log files to be more lore friendly and interesting to read.
Replaced old BRICK voice acting with a computer synth voice instead.
Core i5-4690K (4200 Ghz)
Asus Sabertooth Z97 Mark 2
16 Gb TEAM DDR3-2400 2x8GB
MSI GeForce GTX 1070 Gaming X 8G
27"AOC e2795Vh