Sid Meier's Civilization VI: Gathering Storm PC - Let's Play – Long Play – Episode 5

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Sid Meier's Civilization VI: Gathering Storm PC - Let's Play – Long Play – Episode 5
Hello Everyone,
Welcome to a new series of Let’s Play video’s that I’m going to be doing on Sid Meier's Civilization VI: Gathering Storm. In this stretch I’m going to be taking on the role of Queen Victoria of Great Britain (England) and see if I can survive the ages to become the ultimate Civilization!
THE GAME:
The focus of the Gathering Storm expansion is improving the game world with the weather and how human action affects it in the last eras. The player will have to face how their environment changes over time, whether randomly or by their decisions.
The expansion introduces natural disasters in the form of volcanic eruptions, river floods, rising sea levels, hurricanes, dust storms, blizzards, tornadoes, and droughts. Players will be given ways to mitigate these by building improvements such as dams or sea barriers. Additionally, some of these events can be beneficial to players; for example, after river floods and volcanic eruptions, affected tiles may have their yields increased. The frequency of these events is affected by a new climate system. Late-game buildings can have their effectiveness improved by providing with the new Power resource, which can be obtained by burning resources such as coal and oil. However, doing so will increase CO2 levels in the atmosphere, increasing the frequency of disasters. Players will also be able to research green power alternatives such as solar, wind and geothermal power stations. The Future Era will return by adding new Technologies and Civics that will be unlocked randomly.
World generation will be changed - new terrain features, geothermal fissures and volcanoes, will spawn along mountain ridges separating continents, and floodplains now spawn in larger clusters exclusively along rivers. Mountain ranges, rivers, volcanoes and deserts will now be named after the civilization that discovered them. For example, a river discovered by the English might be named the Thames, whereas one discovered by the French could be named the Seine.
Diplomacy will also be revamped, with the Diplomatic Victory condition and World Congress from previous games returning with the difference that you will need to accrue a certain number of Diplomatic Victory Points that can be earned in various ways and you will have to win votes multiple times, showing the diplomatic leadership in the different eras, in order to achieve diplomatic victory. The way in which votes are influenced are called Favors, which can increase the weight of your vote. The new Favor currency and a new Grievances system will replace the base game's Warmonger score. The World Congress will bring the players a lot more control over building resolutions from different components the way you might a peace treaty, and the international community will vote on whether or not your resolution is carried in the session of the World Congress.
A number of systems from the base game and the previous expansion Rise and Fall will be tweaked, including the addition of more Historic Moments, a new Governor, improvements to the espionage system and changes to the science and culture victory conditions.
Nine new leaders and eight new civilizations will also be introduced, alongside a variety of new units, natural and world wonders, a new technology and civics era and two new scenarios - The Black Death and War Machine, based on the 14th century pandemic of the same name and the WWI German-French conflict in Belgium respectively.
ability to move their capital city freely. A unique leader, Eleanor of Aquitaine, can serve either as the leader of the English or French, and takes loyalty from cities near her Great Works.
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