SIEGE 2014 : Key Note

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Translating Everyday Systems into New Gameplay Mechanics
by: Zoe Quinn

Systems are all around us, from institutional structures like economics, social structures like how people treat you based on appearance, even to emotional experiences like dealing with mental illness. This session aims to discuss how to examine the world around us through a lens of system design to create unique gameplay experiences that communicate our personal lives, passions, and fears through the medium of games, drawing on the experience of creating Depression Quest and other games like it.







Tags:
SIEGE
2014
Zoe Quinn
Altered Confusion
Keynote