Siggraph 2018 - VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity

Channel:
Subscribers:
1,180,000
Published on ● Video Link: https://www.youtube.com/watch?v=xKWQBSnhExM



Duration: 57:40
6,246 views
101


Made with Unity's Mike Wuetherick uses The 'Mirror' character in Neill Blomkamp's real-time short film ADAM: Episode 2, to demonstrate how Oats Studios updated their VFX pipeline using techniques such as Photogrammetry, Alembic, and Unity.

Speaker:
Mike Wuetherick (Producer, Unity Technologies)

https://unity3d.com/siggraph2018







Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine