Sim Settlements: In-Depth Series - Upgrades
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Published on ● Video Link: https://www.youtube.com/watch?v=ojm9Oxxpi9M
Part of a series that starts here: https://www.youtube.com/playlist?list=PL2g2oK5KhZT3GRKgcwUUZQjlsJS8jOggt
This part covers how building upgrades work. NOTE: One thing I failed to mention in the updates explanation, is that the buildings will pause at each level until you've seen them. So going back to each of your settlements is an important part of the gameplay!
You can download the mod here: http://www.nexusmods.com/fallout4/mods/21872/?
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2017-03-12 | Sim Settlements: Minor Patch - Robots and Orphans |
2017-03-10 | Sim Settlements: Forgot Something Important! |
2017-03-10 | Sim Settlements: In-Depth Series - Holotape Options |
2017-03-10 | Sim Settlements: In-Depth Series - Reward Systems |
2017-03-10 | Sim Settlements: In-Depth Series - Living Settlements |
2017-03-10 | Sim Settlements: In-Depth Series - Dynamic Needs |
2017-03-10 | Sim Settlements: In-Depth Series - Upgrades |
2017-03-10 | Sim Settlements: In-Depth Series - Randomization |
2017-03-10 | Sim Settlements: In-Depth Series Intro |
2017-03-10 | Sim Settlements - Holotape Location |
2017-03-10 | Sim Settlements - Quick Start |
2017-03-09 | Salvage Beacons Mod Explanation |
Tags:
Fallout 4
Sim City
Sim Settlements
Mods
kinggath
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