Simple Game Sequels Do It Better...
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Remember when a game sequel just meant more of the same in the best way possible? The early 2000's were full of sequels that built of the original game, which ended up feeling like more of an expansion pack (In a good way) as we got more of what we love without loosing anything that made those games great! No feature bloat. No forced innovation. Just better levels, tighter controls, and more fun.
But why can’t modern games get away with that anymore? Why are studios expected to reinvent everything with each release? Let’s talk about how expectations have changed and whether that’s really a good thing.
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