Simple guide to Part Editing in Kerbal Space Program

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You can edit the parameters of some modules in KSP to make them lighter, or change their performance - I hack together a more viable engine and landing gear for a Mun landing. I also show that exceeding the engine's limits can cause odd problems.

So, for details:
I Take the LiquidEngine2 and make LiquidEngine3
arttachrules get changed from 1,0,1,0,0 to 1,1,1,1,0 so I can attach stuff to the side of the engine
mass gets reduced from 2.0 to 0.5
maxthrust gets reduced to 40 from 175
fuelconsumption gets cut from 7 to 1.5

The Lateral decouplers which I use for langing legs get their mass reduced from 0.4 to 0.1







Tags:
crash
explode
hack
edit
Kerbal
Space
Program
(Video
Game)



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