
Simple Player Movement in Unity Using C# (Unity Tutorial 2021)
In this video, I teach you all simple player/character movement in Unity using the C# programming language.
I usually don't make these sorts of videos and this is the first one I've made. If you enjoyed, a like, comment, and subscribe would be much appreciated!
P.S. Sorry about the vid quality and mic quality at the start :/ I don't know what happened with the vid quality to be honest, but it only recorded at 630x500 or something like that instead of 1360x768 like the current monitor (well, it's a tv lol) I'm using is. I rendered it at 720p and doesn't look too bad, but not the best imo.
Script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class walkscript : MonoBehaviour
{
public Rigidbody PlayerRigid;
public float m_speed;
void FixedUpdate(){
if(Input.GetKey(KeyCode.W)){
PlayerRigid.velocity = transform.forward * m_speed * Time.deltaTime;
}
if(Input.GetKey(KeyCode.A)){
PlayerRigid.velocity = -transform.right * m_speed * Time.deltaTime;
}
if(Input.GetKey(KeyCode.S)){
PlayerRigid.velocity = -transform.forward * m_speed * Time.deltaTime;
}
if(Input.GetKey(KeyCode.D)){
PlayerRigid.velocity = transform.right * m_speed * Time.deltaTime;
}
}
}
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Disfigure - Blank (From NCS):
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