Simultaneous Attack System, Attack Phase, and Troop Deployment for Cuirass of Conquest (Nov Dev Log) VIDEO
This series is a continuation of the more than six years I've already committed to my part time solo game dev journey, hopefully with an interesting enough mix of emotion, humor, darkness and dysfunction. Buckle up and enjoy the ride.
Includes a discussion of the Attack Phase, details of the systems as currently coded, and an explanation of how hotseat multiplayer, AI turns, and potentially asynchronous online multiplayer function with the current systems.
Brigandine Discord (Hosting a Cuirass of Conquest Sub-Channel with dedicated threads):
https://discord.gg/xqnHBbgyks
#Cuirassofconquest #indiegamedev #solodev #devlog #indiegame #gamedev #dev #brigandine #art #worldmap #grandstrategy #strategy #rpg #tactical #turnbased #turnbasedtactics #permadeath #fireemblem #fireemblemheroes #dungeonsanddragons #dnd #whitewolf #whitewolfgaming #pathfinder #brigandinethelegendofrunersia #brigandinegrandedition #suikoden #finalfantasytactics #tacticsgame #tacticsogre #tacticsgame #perfectbalance #balancegame #designgames #GDC #hotseat #multiplayer #multiplayergame #multiplayerbattle #asynchronous #onlinemultiplayer #onlinemultiplayergames #onlinemultiplayergame
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Tags: game dev
solo dev
part time game dev
grand strategy
game art
world maps
animation
3D modeling
strategy game
RPG
Class changes
monsters
permadeath