Situation Awareness On Field with APF Needs To Be In Madden 2010
Its not just about animations and the best motion capturing, its about the players knowing when to use them. Here we have some flaws in APF's blocking system. Not overshadowing them, but the realistic "wet ball" low snap, quick cuts on the wet field and respected momentum can help make things like that less painful to deal with.
When the computers defender comes angled for an inside route, a quick out easily leads to a wide open touch down. My WR has to catch his balance to make a catch, then again after the catch. Momentum, agility, speed and field position, all respected and taken into account along with a great looking but most importantly properly timed animation.
Can you say the same thing about Madden 2009? Could you say the same thing about Madden 2010?
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