Skeleton Krew - Amiga 1200 - A very hard game indeed

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Published on ● Video Link: https://www.youtube.com/watch?v=bZhhRTnKBo8



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All game captures are done through UAE Emulator and my first attempt at playing the game is captured from start to end :) Not sure what was going on when i was playing this, the weapon aiming had a mind of its own, which made the game even harder to play than usual!!


Skeleton Krew is an action game for the Sega Mega Drive. It was never released in Japan or Asia. It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening).

Versions for Amiga and Amiga CD32 were also released, and a Sega Mega-CD version was planned for November 1994 (later February 1995[, but did not materialise.

Three characters are available: Rib, Spine and Joint, representing the classical game archetypes of speed, power and balance type.

The directional keys are used to navigate, A and C turn the characters upper body while B fires the selected weapon. When the character doesn't fire, A is for selecting weapons and C is for jumping, although the jumps are severly lacking in height. A 6 button control scheme was also implemented, mapping upper body rotation and jumping to different buttons.

Money and score items are scattered throughout the game. Collecting 1000 points gives the player an extra life and resets the counter. Interestingly there are no other pickups, such as health restoring items

A password system is used to record progress.

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