Zool: Ninja of the Nth Dimension - Amiga 1200 - Colourful platform fun
All game captures are done through UAE Emulator and my first attempt at playing the game is captured from start to end :)
Zool: Ninja of the Nth Dimension is a platform game written for the Amiga by Gremlin Graphics and published in 1992. It was marketed as a rival to Nintendo's Super Mario and Sega's Sonic the Hedgehog. Zool was ported to other platforms and followed by Zool 2 in 1993.
Zool: Ninja of the Nth Dimension is a platform game written for the Amiga by Gremlin Graphics and published in 1992. It was marketed as a rival to Nintendo's Super Mario and Sega's Sonic the Hedgehog. Zool was ported to other platforms and followed by Zool 2 in 1993
George Allan came up with the idea of Zool as he was criticized on his previous game Switchblade II for having a lack of enemies. In development, Zool could cast spells to get him out of trouble by collecting potions. For example, Zool could escape from pits with high jump spells and cast a shadow spell to make a clone of him that follows his actions (thus doubling the fire power). In the final version, the spells were replaced with collectible power-ups. The very early name for the project was Pootz. The soundtrack by Patrick Phelan overlaps with the Lotus 3 soundtrack and inspired several modern electro/techno remixes. The game was heavily hyped upon its initial release, including being bundled with the then-newly launched Amiga 1200, although not the AGA version with enhanced graphics which followed later. In 2000, the Amiga version of Zool was re-released as part of The Best of Gremlin compilation.
Zool was also ported to the Atari Jaguar, Atari ST, Game Boy, Mega Drive/Genesis, SNES, Master System, Game Gear, Amiga CD32, IBM PC Compatibles, and RISC OS, as well as an arcade machine.[3] The Amiga CD32 version has original red book audio tracks by Neil Biggin and has the option to have both sound effects and music. This and the Acorn Archimedes port are the only two incarnations of the original Amiga version to have this. Most computer ports are close to the Amiga original but the Genesis and SNES ports both feature different levels which are structured differently, different background graphics, and unique bosses. The Sega Master System version features smaller, more scaled down stages and a more strict quota on collectible items, but also features unique gameplay moves like a wall climb. With the exception of the CD32 version, all console versions feature the soundtrack of the Amiga original, remixed appropriately for each console's unique sound systems.
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