Skjoldur Story - Bosses (No Damage) & Ending
The bosses and ending to Skjoldur Story, a Zelda-like game with Kirby elements where your only weapon is a shield and you overcome obstacles and enemies by absorbing their projectiles and gaining them for a time. This is also done on normal difficulty (there's only normal and easy - I don't know what changes are made to easy).
It's a pretty relaxed adventure game where you solve some basic puzzles to find tokens in the overworld (and you can go anywhere except the final dungeon from the get-go), then tackle the dungeons when you please to fight the first four bosses in any order. All upgrades are purchased from shops. The most essential upgrade is the boots which let you block while moving. A casual first playthrough will likely be 3-5 hours.
0:00 Boss 1
2:25 Boss 2
5:04 Boss 3
7:26 Boss 4
9:58 Final Boss
17:10 Ending
The final boss isn't that difficult merely to beat since you can have up to eight hearts and healing potions are readily dropped during the fight. However, from a hitless perspective there's some issues with the boss design. Your shield can be taken when absorbing projectiles (which usually results in damage in phase two or three). Sometimes the shield is pulled behind the boss and recovering it can be difficult, since unless the boss is summoning or throwing his sword getting close to him has him perform a large swing at you. There's several times where the boss might camp your shield, constantly throwing its sword or summoning minions (and trying to dodge all the bouncing slimes in phase three without a shield is very annoying).
You also can see in phase four and five of the final boss that if you get unlucky it might take a while to set up stuff to complete any individual phase.
Skjoldur Story can be purchased at https://store.steampowered.com/app/1051580/Skjoldur_Story/
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