Skull And Bones Chapter 3 Gold And Glory Part I No Commentary
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About The Game
As of 2017, Skull and Bones was marketed as a tactical action game set in an open world environment and played from a third-person perspective. Players take control of a minimally customizable pirate ship (which has a stamina bar; limiting movement speed) and may choose to sail the Indian Ocean on a single-player campaign, or gather up to five other players to ally in limited player versus player gameplay in Disputed Waters. Players must have a treasure map in order to engage in PvP.
Wind positioning can be assessed to gain an advantage in battle.[9] Players may collect additional ships throughout the game, such as sloops-of-war, frigates and brigantines, whose weapons include mortars, broadside cannons, and rockets. Ships can be charged into with brute force and boarded by NPC crew but not the player character. The rate of inflicted damage is gauged by the health bar. A core component is the multiplayer mode Loot Hunt, where two groups of players are challenged in treasure hunting to further accumulate their riches. Each given ship's crow's nest is scalable for use as a lookout point, and spyglasses will be available Another large part of the game is plundering Forts and Settlements