Skull and Bones Shows Off Ship Customization and Smuggling Networks
Skull and Bones Shows Off Ship Customization and Smuggling Networks
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Skull and Bones is the first video game led by developer Ubisoft Singapore, which drew inspiration from the naval battles of Assassin's Creed IV: Black Flag. The game began development in 2013, being initially envisioned as an expansion of Assassin's Creed IV: Black Flag, then an MMO spinoff title under the name Black Flag Infinite. It was then spun off as an independent project, in part due to its initial technology becoming outdated.
According to a Kotaku report, the game has undergone multiple changes in direction and scope during development, exceeding its budget multiple times. Initially set in the Caribbean, it was moved to the fantastical Hyperborea, then finally the Indian Ocean. Gameplay was redesigned multiple times, focusing variously on naval exploration and ship-to-ship combat, before both were scrapped in favour of land-based survival elements inspired by games like Rust. Developers contacted by journalist Ethan Gach attributed these difficulties to conflicting ideas, management issues, and lack of consistent direction. The project reportedly cost Ubisoft more than $120 million.
It was revealed during Ubisoft's press conference at E3 2017. It was confirmed for Microsoft Windows, PlayStation 4 and Xbox One, with enhancements for PlayStation 4 Pro and Xbox One X. Alongside the game, Ubisoft Singapore announced the "Keepers of the Code" program, designed to allow players to aid in the fine-tuning of its live-service aspects.
Originally set to be released in Q3/Q4 2018, the game was later delayed into 2019, and again to sometime after March 2020. On a call with investors in October 2019, Ubisoft CEO Yves Guillemot confirmed that the game had been pushed back to at least the April 2021–March 2022 fiscal year. In May 2021, Ubisoft announced a subsequent delay to the April 2022–March 2023 fiscal year. In July 2022, the company revealed a November 8 release date for the game. In September 2022, Ubisoft announced that the release was pushed back to March 9, 2023.
In September 2020, it was revealed that, while development was continuing, a "new vision" for the game had emerged, which resulted in the release delays as more development time was needed. As well, it was stated that additional Ubisoft Studios, such as Ubisoft Berlin, were co-developing the game alongside Ubisoft Singapore.
Skull and Bones lets players explore a fictionalized version of the Indian Ocean during the Golden Age of Piracy - but piracy didn't just spring up from nowhere, especially not in the Indian Ocean. It fed off a rich trade in spices, silks, and other hot commodities for 17th-century Europeans. These lucrative pickings led pirates to a new business opportunity: their own secret smuggling networks.
During Ubisoft Forward, the Skull and Bones team revealed a bit more about these networks, which are only revealed to you once you’ve earned the right to know. To achieve that, you'll have to grow your Infamy and eventually unlock your own pirate lair - known as The Helm - which becomes the base of your smuggling operations. This is where you'll be able to manufacture high-value goods like Rum and Opium before selling them to whoever's got the deepest pockets. From here, you'll also have more leeway to choose your own contracts, rather than be at the mercy of other pirate kingpins.
Skull and Bones Shows Off Ship Customization and Smuggling Networks
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