Skulldash Map 29 UV-Max in 1:04.07

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Published on ● Video Link: https://www.youtube.com/watch?v=_6mczloCiTY



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Map name: The Shocker
Map author: Joshua 'Dragonfly' O'Sullivan

I think last time I thought this was too cooked to try in one go. Not so bad with my current movement skill, but the worst part is really making a particular jump to a platform and then just landing too far to the right or left, which both loses time because you don't get airborne right away and is incredibly disorienting. Of course, it's all about skill of landing directly in the middle, so it's not really a mapping fault, just makes fails especially painful lol.

Because every single token is on a launch pad, and all of them seem to set you airborne the same amount of time, as long as you land all those jumps without landing on the edge, the only time loss available is a bad route through the map, the start, the switches, or the ending. The only optimization I did at the start is jumping over the first jump pad so I get straight into the tokens, as the first one has no token. Before that I had 1:06, then 1:05.00, then this. I'm sure 1:03 is in reach, not sure how much lower it would go, though. I'm not convinced this is the fastest route through the map, but it seemed the most convenient; the first switch was a bit slow as I landed too far away from it, but the rest is pretty clean.

A TAS or with a good setup, you wouldn't need to do all of this either; the jumps between the tokens are sr50able, and if you stand on the edge, you can still grab the token. So, conceivably, you could jump to the far edge platform at the start, then sr50 in a straight line to grab every token in a row, though I don't know if Zandro allows directly parallel movement or if you veer left like in regular Doom (if it's the latter, this is still plausible with TAS but much harder non-TAS). Obviously, there are no TAS tools for Zandro, so I can't really demonstrate this. :p

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