Reverie Map 01 Pacifist in 0:10
Map name: Stratos Gate
Map author: valkiriforce
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-4shockblast said in rv01o010:
Did this demo to gauge the possibility of 10 seconds with monsters, and I'm pretty much convinced that it's way too difficult for me to attempt without TAS. This is primarily because of the exit room, where a nomomnsters-like clean run is near impossible because the monsters always get in my way. The only way I could see it happening is getting a shotgun and shooting the imp and chaingunner, but getting the shotgun is completely luck-based; it's possible if the shotgun guys at the top of the stairs infight and one of them dies, but that only happened to me once in my attempts with monsters. Even with a shotgun, missing the imp and chaingunner is fairly likely, and that also slows the run down (not to mention the luck needed to kill the chaingunner in one shot).
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Only about 150 attempts needed now, don't need my old nomo's precise line in the exit area, and it's not even too tight. :D In my head, this was still some impossible target, so I didn't rush to try it; it's really fun to realize how relatively easy it was after trying it for real. The most resets were just from the zombie after the first turn into the hallway to the stairs because he almost never awakens; if he does awaken, though, I tend to find that the shotgunner moves away as well. The imp in the end is easily avoidable if you run on the right side so it doesn't wake up, just need a bit of luck to maneuver around the chaingunner.
Only thing in this run was a small bump at the shotgunner because he hadn't moved quickly enough, but probably didn't lose more than like 0.1. Pretty clean exit.
Captured using DSDA-Doom v0.27.5
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