Skullgirls - Squigly Combo Tutorial
1. Meterless, 5600 dmg
c.LK→c.MK→HK [air] j.MK(4hit)→HP, j.LP→LK→HK→qcf+HK [knockdown] LK→LK→HP→HP→qcf+MK [stagger] c.LP(hold)→MK→HK [air] j.MP→HP
2. Meterless, 5600 dmg
f+HP→qcf+P(cancel)→LK→LK→MK→HP→HP→qcf+MK [stagger] MK→HP→HP→qcf+K(cancel)→LP→LP→MK→HK [air] j.MP→HP
3. Meterless, 6800 dmg
c.LK→c.MK→HP→HP→qcf+K(cancel)→LP→LP→MK→HP→HP→qcf+MK [stagger] MP→HK [air] j.MK(4hit)→HP, j.LP→LK→HK→qcf+HK [knockdown] c.LK→c.MK→HK [air] j.MP→HP
4. P Charge, 1 bar, 6700 dmg
qcf+MP→qcb+LP+LK [crumple] MK→HP→HP→qcf+K(cancel)→LP→LP→MK→HP→HP→qcf+MK [stagger] MP→HK [air] j.MK(4hit)→HP, j.LP→LK→HK→qcf+HK [knockdown] c.LK→c.MK→HK [air] j.MP→HP
5. 1 bar, 7100 dmg
c.LK→c.MK→HP→HP→qcf+K(cancel)→LP→LP→MK→HP→HP→qcf+MK [stagger] c.MP→HK [air] j.MK(4hit)→HP, j.LP→LK→HK→qcf+HK [knockdown] c.LK→c.MK→HK [air] qcb+MK+HK, dp+P(hold)
6. P Charge, Meterless, 7300 dmg
c.LK→c.MK→HP→HP→P+P Cancel→MP→HP→HP→P+P Cancel→MK→HP→HP→qcf+MK [stagger] c.LP(hold)→MK→HK [air] j.MK(4hit)→HP, j.LP→LK→HK→qcf+HK [knockdown] c.LK→c.MK→HP→dp+P
7. 1 bar, 7500 dmg
c.LK→c.MK→HP→HP→qcf+K(cancel)→LP→LP→MK→HP→HP→qcf+MK [stagger] qcb+LP+LK [crumple] c.MP→HK [air] j.MK(4hit)→HP, j.LP→LK→HK→qcf+HK [knockdown] c.LK→c.MK→HK [air] j.MP→HP
8. 2 bars, 7900 dmg
c.LK→c.MK→HP→HP→qcf+K(cancel)→LP→LP→MK→HP→HP→qcf+MK [stagger] qcb+LP+LK [crumple] c.MP→HK [air] j.MK(4hit)→HP, j.LP→LK→HK→qcf+HK [knockdown] c.LK→c.MK→HK [air] qcb+MK+HK, dp+P(hold)
9. P Charge, 1 bar, 8000 dmg
c.LK→c.MK→HP→HP→P+P Cancel→MP→HP→HP→P+P Cancel→MK→HP→HP→qcf+MK [stagger] qcb+LP+LK [crumple] c.LP(hold)→MK→HK [air] j.MK(4hit)→HP, j.LP→LK→HK→qcf+HK [knockdown] c.LK→c.MK→HP→dp+P
10. 3 bars, 9100 dmg
c.LK→c.MK→HP→HP→qcf+K(cancel)→LP→LP→MK→HP→HP→qcf+MK [stagger] MP→HK [air] j.MK(4hit)→HP, j.LP→LK→HK→qcf+HK [knockdown] c.LK→c.MK→HK [air] qcb+P+P, j.MP→HP
11. P Charge, 3 bars, 9700 dmg
c.LK→c.MK→HP→HP→P+P Cancel→MP→HP→HP→P+P Cancel→MK→HP→HP→qcf+MK [stagger] c.LP(hold)→MK→HK [air] j.MK(4hit)→HP, j.LP→LK→HK→qcf+HK [knockdown] c.LK→c.MK→HK→qcb+P+P, dp+P
12. 4 bars, 10k dmg
c.LK→c.MK→HP→HP→qcf+K(cancel)→LP→LP→MK→HP→HP→qcf+MK [stagger] qcb+LP+LK [crumple] c.MP→HK [air] j.MK(4hit)→HP, j.LP→LK→HK→qcf+HK [knockdown] c.LK→c.MK→HK [air] qcb+P+P, j.MP→HP
13. P Charge, 4 bars, 10.3k dmg
c.LK→c.MK→HP→HP→P+P Cancel→MP→HP→HP→P+P Cancel→MK→HP→HP→qcf+MK [stagger] qcb+LP+LK [crumple] c.LP(hold)→MK→HK [air] j.MK(4hit)→HP, j.LP→LK→HK→qcf+HK [knockdown] c.LK→c.MK→HK→qcb+P+P, dp+P
Notes:
*All of these combos work anywhere on the screen.
*When I write "P Charge", I'm referring to Squigly's "Dragon's Breath" (qcf+P) which can be held until charged and then stored by cancelling with any button. Combos 4, 6, 9, 11, & 13 cannot be executed without charging Dragon's Breath ahead of time.
*This video exhibits two different types of Squigly's cancels. The former is a normal cancel (qcf+P, any button or qcf+K, any button), which can be used at any time to cancel into Squigly's LP and LK. The latter is a P+P Cancel (qcf+P, any button or P+P upon landing a hit), which can only be used when Squigly has charged and stored her Dragon's Breath (P Charge), and can be used to cancel into any of Squigly's normals except s.HK or f+HP
*As demonstrated in combo #4, cancelling the seria version of Center Stage into Daisy Pusher when the opponent is within range and not in the air results in an inescapable throw setup. This is probably the best use for Squigly's super and "P Charge"
*In combo #5, and #8, right after Squigly Battle Opera, I do a shoryuken, then hold punch and forward to position myself right underneath the opponent before landing the Draugen Punch.
*All of these combos start with a basic hit-confirm and end in either a knockdown or an advantageous position from which Squigly can either safely begin charging Dragon's Breath or use Center Stage to close the distance and start attacking again.
*If you're good, you can extend most of these combos by utilizing Squigly's HP→HP→P+P Cancel→HP chain, which is insanely hard to execute, but doable.
*MK and c.MK do the exact same amount of damage, and chain into and out of the exact same moves, so you'll notice a lot of situations where I wrote "MK" but actually did a c.MK in the video. There are only a handful of situations where it actually matters which one you use, but I made sure to specify "c.MK" when it does.
*All of these combos were executed in the official PC version of the game (as of the 8-27 patch), not the beta, so they should all still work as advertised.
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