Skyrim Mod Review: Voyage to the Dreamborne Isles Part 9: World Axis And Review
This episode, we continue through the final piece of the mod, meet the man we've been chasing, and then I review the mod.
Want to download the mod? Here's the link:
http://www.nexusmods.com/skyrim/mods/79826/?
What follows under this line is a review of the mod:
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Overall: 7.5/10
+ (Pros)
Most of the areas look insanely beautiful.
Extra side quests in addition to the main quest.
Overall, an ok story, but the ending is really nice and makes the adventure a little worth it.
Scyllaran species seems interesting, and it would've been nice for them to be expanded upon.
Dragon fight was pretty cool.
Custom music was really good, and helped create a good mood.
The ability to go back to Skyrim whenever you want.
A walkthrough guide that you can download (However it needs to be rewritten, at times it can be incredibly vague)
-(Cons)
Way too many mazes acting as the primary method of getting around is just unnecessary. There are way too many puzzles that just get annoying (The Grand Starchamber, Sundered Core, etc)
Very little direction of where to go and what to do.
With the exception of the Dragon Boss Fight, the fights (Most notably with the Dremora) are just unnecessarily long and stupid, and there are just way too many enemies.
Borlan could be expanded upon at the end of the mod.
*I rate mods/games as a teacher grades tests, 7 being an average mod/game, and for every good thing points are added and for every bad thing/stupid hassle points are taken away.
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