Skyrim Mod Test: DCM and Custom Animations for TKDodge and Open Animation Replacer / DAR my Port
After having used them in my LE list Carriers of Fate, I compiled my favorite animations from orakin2020 and their excellent Dynamic Combat Module and ported them over to Special Edition. There are two ports of DCM on its own already, but mine already comes with several custom animations: custom 3-hit power attacks and combos for several weapons, unarmed 3-hit power attacks and combos, TKDodge dodge step animation replacer for all four directions.
This video basically tests the port I made with Open Animation Replacer and TKDodge active.
No other animation mods active except Random Sexy Idles, which doesn't interfere with this.
OAR is definitely a hard requirement, only TKDodge isn't (you won't of course get any of those ninja-style dodge anims you see in the video though). Ideally you'd use this mod in combination with Verolevi's animations (load Verolevi's work first, then this, so you get a more complete set). This would make for an alternative to MCO and other similar mods, without depending on Nemesis or FNIS unless you use TKDodge.
Link soon!
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