Skyrim Special Edition (oldrim mod) Sewers of Markarth part 1

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Sewers of Markarth :
https://www.nexusmods.com/skyrim/mods/102602

Sewer style dungeon with entrance just outside of Markarth filled with poachers, which feels kinda odd to me why they are hiding out in a sewer system, as well as the expected guardians of dwemer ruins.

Is just an esp so if playing on Special Edition like me, load in Creation Kit, save, form ID changed, ready to go... well, almost, this one needed some cleaning too. This mod has (for me, had) 4253 ITMs, also cells with little edits here and there that had nothing to do with this mod as well as hundreds of NPCs, bandit class that removed the bandit faction, so if you do download, take a look at things first, or you can just try it out and maybe you won't have any problems, but without the bandit faction on all of the bandits I can't see them behaving as they should, I never tried, cleaned it first, something I tend to do and find a lot of issues with most mods.

Was it worth all the mess, that little extra time that I felt I had to clean it up, I say yes, it was a fun dungeon to play through. I like the design and layout of this dungeon and it kept my interest and while not overly tough, some of the stronger foes nearly killed me a few times.

Other mods :

Dwemer Research Armor and Outfit :
https://www.nexusmods.com/skyrimspecialedition/mods/58180

Seasons of Skyrim :
https://www.nexusmods.com/skyrimspecialedition/mods/62861

Note : Boat at the beginning is another player home that I am working on for myself







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