Skyrim Walkthrough: Ep. 1 Guide to Choosing a Race in Skyrim (auluftwaffles.wordpress.com)

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The Elder Scrolls V: Skyrim
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Walkthrough
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Here is a full list of the different starting skills and abilities of all the races in skyrim. I suggest that you go for breton if you are looking to have the easiest time with the master difficulty.

Wood Elves:
Resist Poisen 50%
Resist Disease 50%
Command animal (once a day animal becomes ally for 60 seconds)
Skills: +10 archery; +5 alchemy, light armor, lockpicking, pickpocket, sneak

Redguard:
Resist poison 50%
Adrenaline rush (once a day 10x stamina regeneration for 60 seconds)
Skills: +10 one-handed; +5 alteration, archery, block, destruction, smithing

Orc:
Berserker (once a day deal double weapon damage and take half damage for 60 seconds).
Skills: +10 heavy armor; +5 block, enchanting, one-handed, smithing, two-handed

Nord:
Resist frost 50%
Battlecry (once a day cause targets to flee for 30 seconds)
Skills: +10 two-handed; +5 block, light armor, one-handed, smithing, speech

Khajiit:
Claw Attacks
Additional starting spell: Eye of night (spell that lets you see better at night)
Skills: +10 sneak; +5 alchemy, archery, lockpicking, pickpocket, one-handed

Imperial:
Imperial Luck (find more gold coins?)
Voice of the emperor (once a day calm nearby enemies for 60 seconds)
Skills: +10 restoration; +5 block, destruction, enchanitng, heavy armor, one-handed

High Elves:
+50 Magicka
Highborn (once a day 10x magicka regeneration)
Additional starting spell: Fury (low level creates attack each other).
Skills: +10 illusion; +5 alteration, conjuration, destruction, enchanting, restoration

Dark Elves
Resist fire 50%
Ancestor's Wrath (once a day cloak self in fire for 60 seconds).
Additional starting spell: Sparks (lightning sparks that deal 8 damage of shock dmage to health and magicka per second)
Skills: +10 destruction; +5 alchemy, alteration, illusion, light armor, sneak

Breton:
Resist Magic 25%
Dragonskin (once a day absorb 50% magicka for 60 seconds)
Additional starting spell: Conjure familiar (conjure ally familiar for 60 seconds)
Skills: +10 conjuration; +5 alchemy, alteration, illusion, restoration, speech

Argonian:
Resist Disease 50%
Water Breathing
Histskin (once a day 10x health regeneration)
Skills: +10 lockpicking; +5 alteration, light armor, pickpocket, restoration, sneak

This was a guide to choosing your race in skyrim. In it I went over the advantages that each race has and evaluated the advantages of that race compared to other races. If you are looking for a casual playthrough there is no real advantage or disadvantage with going with any one race, but for the higher difficulties it will be much easier if you use either an argonian or a breton.

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