SLViewer2 - How to enable Global Illumination

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Published on ● Video Link: https://www.youtube.com/watch?v=TS-bXxvgCyE



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If you don't already have the Beta Viewer, get it here: http://secondlife.com/beta-viewer/

This is a short video that shows you how to enable Global Illumination in the new Second Life Viewer 2 Beta. The advantage being realtime lighting effects and shadows cast by all in-world objects (including your avatar). The steps are as follows:

Pressing the Ctrl + Alt + q key simultaneously will enable the hidden "Develop" menu in the menu bar.

Now that you have the Develop menu available you have to check / enable the three following items in sequence:

Develop - Rendering - Framebuffer Objects
Develop - Rendering - Deferred Rendering
Develop - Rendering - Global Illumination

That's it!

Things I noticed:

Menu: World - Sun - *pick an option* will dynamically adjust the global illumination, which is useful.
Alpha texture transparency casts a shadow.
Flexible objects do cast shadows.







Tags:
#SLViewer2
Second Life
SL
Viewer 2 Beta
SLViewer2
Global Illumination
Develop
Rendering
Shadows