SLViewer2 - How to enable Global Illumination
If you don't already have the Beta Viewer, get it here: http://secondlife.com/beta-viewer/
This is a short video that shows you how to enable Global Illumination in the new Second Life Viewer 2 Beta. The advantage being realtime lighting effects and shadows cast by all in-world objects (including your avatar). The steps are as follows:
Pressing the Ctrl + Alt + q key simultaneously will enable the hidden "Develop" menu in the menu bar.
Now that you have the Develop menu available you have to check / enable the three following items in sequence:
Develop - Rendering - Framebuffer Objects
Develop - Rendering - Deferred Rendering
Develop - Rendering - Global Illumination
That's it!
Things I noticed:
Menu: World - Sun - *pick an option* will dynamically adjust the global illumination, which is useful.
Alpha texture transparency casts a shadow.
Flexible objects do cast shadows.
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