SM64 modding tutorial 07 - level scripts (intermediate)
In this video, i talk about numbers alot and you get confused. Have fun!
Documents:
https://sites.google.com/site/kazemario64/levelscripts
rom map:
0 - 1000 Bootup stuff
1000 - F5580 checksum area
F5580 - 118A10 engine codes, script commands, list of hex values and floats
108a40 - 4EC000 objbanks//mio0//levelscripts//other data???
4EC000 - 579C26 mario's animation data
579C26 - 7B3E10 ?????????????????
7B3E10 - 7CC6C0 old music data//empty
*7cc6c0 - 800000 empty
800000 - 11A53C0 uncompressed mio0 data
*11A53C0 - 1200000 empty
1200000 - 1360000 BBH - 1200000 to 1220000 copied to ram at 80400000
1202000 to 1210000 custom track, starposition, act selector data
1360000 - 14C0000 CCM
14C0000 - 1620000 Inside Castle
1620000 - 1780000 HMC
1780000 - 18E0000 SSL
18E0000 - 1A40000 BoB
1a40000 - 1ba0000 SML
1BA0000 - 1d00000 WDW
1d00000 - 1e60000 JRB
1e60000 - 1fc0000 THI
1fc0000 - 2120000 TTC
2120000 - 2280000 RR
2280000 - 23E0000 Castle Grounds
23E0000 - 2540000 BitDW
2540000 - 26A0000 vanish cap
26A0000 - 2800000 BitFS
2800000 - 2960000 Secret Aquarium
2960000 - 2AC0000 BitS
2AC0000 - 2C20000 LLL
2C20000 - 2D80000 DDD
2D80000 - 2EE0000 WF
2EE0000 - 3040000 end cake picture
3040000 - 31A0000 Castle Courtyard
31A0000 - 3300000 Peach's Secret slide
3300000 - 3460000 Metal Cap
3460000 - 35C0000 Wing Cap
35C0000 - 3720000 Bowser 1 Battle
3720000 - 3880000 Rainbow clouds Bonus
3880000 - 39E0000 Bowser 2 Battle
39E0000 - 3B40000 Bowser 3 Battle
3B40000 - 3CA0000 TTM
3CA0000 - 3E00000 empty?
3E00000 - 3EF66F8 music data
3E00004 - 3E00240 header (4bytes pointer, 4 bytes size - for all sequences)
*3F64BE0 - 4000000 empty
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