Small Soldiers Unused Unfinished Super Game Boy BIOS SNES OBJ_TRN C1 DATA_SND 79 Mode
*Bonus complete playthrough continuation of my original "Let's Play - Small Soldiers for the (Super) Game Boy - Part 1 ~ Chipped Toys" video*
unfortunately this game has the status bar information at the lower part of the screen which is used to transfer object data and information (if it were properly setup and programmed instead of simply reading game conditions that render from the same addresses, as demonstrated by these numerous showcasing videos) so it will appear as unspecific conditions based on the game variables.
Showcasing more games with the unused unfinished SNES OBJ_TRN mode function enabled.
*Each of the 24 8x8 or 16x16 objects can be set to either opaque or allow transparent. Overlapping per object is possible, and the prior entree will overlap the next without interfering with GBP settings.
Original video discovery and explanation of the unused and unfinished SNES OBJ_TRN mode programming:
https://www.youtube.com/watch?v=V4pYy2lIz5E
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