Small teams, big communities: Solving challenges with assets | Unite 2022

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Published on ● Video Link: https://www.youtube.com/watch?v=d8U0M7d2Gm8



Duration: 50:14
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Featuring Unity game creators and publishers, this panel session answers questions on how they leveraged art and tools from the Asset Store. They’ll also highlight how the future of game development will greatly benefit from building together by leveraging talent and assets from creators all over the world.

Host:
Hasan Al Salman, Senior Community Manager (Unity)

Speakers:
Renaud Forestié, Asset Store Publisher & UX Director (More Mountains)
Freya Holmér, Asset Store Publisher & Studio Founder

Follow Renaud on Twitter: https://twitter.com/_moremountains
And Freya: https://twitter.com/FreyaHolmer

Timestamps

00:00 Introductions
2:51 First interactions with Unity Asset Store
11:14 Renaud on building assets in game jams
14:00 Freya on Shader Forge and Shapes
18:42 Different approaches to marketing assets
24:18 Renaud on creating Feel
29:16 Approaches to designing useful assets
35:11 Where to draw the line for scope
41:08 Surprises by feedback from users
45:00 Closing thoughts and advice for publishers
48:49 Where to follow Renaud and Freya




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine