Smart City Plan Walkthrough and Review(Description)-KJS
Great concept - but needs a lot of refining.
In it's current state, with the present price tag of ~$15, and being billed as a "modern city builder", I don't recommend this title in it's current iteration.
Being this title only launched today I can only assume it's going to go through a number of refinements over it's lifespan - so here are a few things I noticed and would recommend considering:
Firstly, this game quickly divulges into a game of "lay out the grid and plop as many solar panels as possible". Personally I think the devs need to take a closer examination at the city sim genre in general.
Drawing zones without auto-generating roads so you have to constantly demolish and rebuild streets to me seems just lazy - especially when titles like City Skylines and going as far back as Sim City 4 have these certain QoL mechanisms to allow the player to engage more deeply by not having to scrupulously and annoyingly demolish a number of buildings because they got a tad too zealous with their zoning.
The "email" style mechanism for alerts is rather tedious as well - after so many notifications for stuff so basic as "no power" after 10 seconds of the zone being developed quickly breaks the immersion for me personally. Every time I hear the ding and see a notification number next to the mail icon I just become frustrated and disengaged. A ticker or scrolling notification bar would be a much better experience here in my opinion.
I think there needs to be a major rework of the grid-style layout in the game as well. Doing 2D orthographic perspective makes the grid a good starting point - but I would like to see more experimental structures like roundabouts, curved roads, and generally just something that makes me see my city as a more organic and free-form entity versus something I could doodle out on graph paper and so rigidly structured.
Third, I only got an hour in before I completely lost interest. The first couple hours of gameplay are rather tedious and either need to ramp up more quickly or have more things to play with at the start. There's something to be said for a learning curve - but this one is far too shallow and most anyone familiar with the genre will quickly loose interest.
As it stands I think this is a solid first pass of the game - especially given it just launched today (as of time of writing) - but I don't think it's worth $15 in it's current state.
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