SMS Longplay #13: Strider

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Published on ● Video Link: https://www.youtube.com/watch?v=_5tvvsfWa5U



Game:
Strider (1989)
Duration: 14:10
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Strider for the Master System is a port of the original coin-op onto Sega's 8-bit system. The game was published by Sega, much like the Mega Drive port that preceded it (even carrying the same "Reprogrammed Game" label in the title screen) and developed by British company Tiertex. Tiertex converted it from their previous home computer ports, in the process keeping some of their unique elements such as the second title screen (which uses the same Solo/Hiryu artwork and stylized "Strider" logo) and the ending, which states the whole game is a simulation Hiryu took before facing the "real invasion". As a result this port lacks the same quality of its Mega Drive counterpart, suffering from spotty programming, awkward physics and subpar graphics.


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Strider (Master System)

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Strider
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Developer: Tiertex Design Studios
Publisher: Sega
Release Dates: 22px-Flag of the United States.svg 1991
Flag of Europe.svg May 1991[1]
Staff
Programmer(s): Paul Marshall[2]
Strider for the Master System is a port of the original coin-op onto Sega's 8-bit system. The game was published by Sega, much like the Mega Drive port that preceded it (even carrying the same "Reprogrammed Game" label in the title screen) and developed by British company Tiertex. Tiertex converted it from their previous home computer ports, in the process keeping some of their unique elements such as the second title screen (which uses the same Solo/Hiryu artwork and stylized "Strider" logo) and the ending, which states the whole game is a simulation Hiryu took before facing the "real invasion". As a result this port lacks the same quality of its Mega Drive counterpart, suffering from spotty programming, awkward physics and subpar graphics.

Outside the altered ending, in terms of story, the game's manual includes the same prologue used in the Mega Drive port, albeit shortened. In-game cutscenes, however, have been completely and nonsensically rearranged from the original game, mixing dialogues and image portraits with no rhyme or reason. The most notable example of this is the appearance of the Amazoness saying "Nobody goes against the Master!" in each cutscene.

Differences with the Arcade:
As stated above, the game plays nothing like the original arcade, and looks subpar even for the console's standards. Graphics lack vibrant colors and details, with most stages sporting a bland black background as sky. The palette selection is atrocious, rendering stuff like the snow purplish and Hiryu's belt green rather than silver. Animation looks clunky, with several missing frames and noticeable flickering, which turns even worse against the bosses. In terms of gameplay, Hiryu's movement and jumping speed is half of what they are in the coin-op. There are noticeable issues with the physics when jumping or doing a cartwheel jump, and certain areas feel like there's no gravity at all. Other issues like invisible midair platforms plague the game throughout its course.

-http://strider.wikia.com/







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