Smuggler's Run II - With Embo (details in Description)

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Published on ● Video Link: https://www.youtube.com/watch?v=KZckgmCFS60



Duration: 6:33
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Mods/stats screenshot: https://i.imgur.com/GbJNiaX.png

Wave 1 is the hard one. Once you get through it, wave 2 and 3 are easy. You don't need Jabba's ult to beat this. In fact, I purposefully don't use his ult so that Jabba applies more TD on his 2nd special (+1 per 20% ult charge) - I think this effect is still active even if you haven't unlocked Jabba's ult.

Wave 1: Jabba open with 2nd special to apply TDs. Krrs use 1st special on his first turn to recover some H+P. Skiff give bonus turn to Jabba. Jabba use 1st special and target an enemy who still has TDs to work towards contract. Keep damaging enemy with TDs to get to contract asap. I feel like Shore has high tenacity and it's difficult for Boushh to land TDs on him, so try targeting other enemies for the purpose of landing Boushh's TD (Range has +70% tenacity when he's buffed, so avoid him when he's buffed). Once you get contract, this wave becomes easy.
- If I lose Krrs twice + start losing other adds in wave 1, then I restart
- Other than giving bonus turn to Jabba, Skiff use 3rd special whenever he has 5x Deep Cover
- Jabba unique resets Hutt Cartel allies cooldown, so no need to save your specials for next waves

Wave 2 and 3: Easy. Jabba use 2nd special to land TDs. Skiff give bonus turn to Jabba, and Jabba use 1st special to give Hired Muscle (so that attackers - Skiff, Boushh, Embo - assist). TDs do most of the weightlifting. Use Embo basic to dispel Prot Up and other buffs.







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