"sneak a peek"
The Old City Leviathan
GOALS:
We sought to discard the esoteric puzzles and repetitive gameplay loops of traditional games in favor of a pure narrative experience that delves into philosophical themes oft neglected by the medium.
A common phrase used in this context is “gameplay first.” The assumption is that anything other than the gameplay mechanics themselves is secondary and even unnecessary. Dear Esther was one of the first to challenge that concept, opening the door for titles such as The Stanley Parable and Gone Home, and we intend to build upon that foundation.
Players have the option to simply walk from start to finish, but the real meat of the game lies in the hidden nooks and crannies of the world; in secret areas, behind closed doors, and in a 30,000 word novella that reveals itself as the game progresses.
@PostMod Softworks. IndieDB!
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