Sniper: Ghost Warrior Part 6. Advisor assassinated. (Medium Campaign Blind)
O'Neill and Wells team up. The former keeps watch from up top, while the latter enters the camp. Tyler sneaks around, only engaging when necessary. He finds the required documents before making a hasty retreat. Next up, O'Neill scouts out targets for Wells to silence. Tyler gets into position, eliminating an advisor to the general as he rides in a motorcade. O'Neill is forced to escape solo, dealing with frustrating soldiers in the way. The two eventually regroup and flee together.
Player Notes: While I was familiar with this franchise prior to playing this, I never played any entry in the series. It was a request by a viewer that I cover this game for the channel. I'm going in entirely blind, with gameplay shown on Xbox 360. I also purchased the separate DLC campaign. Stealth games I'm generally bad at, from sheer lack of skill in playing them. So please keep in mind I will no doubt die and fail numerous times throughout this playthrough. I started on Medium difficulty, feeling it's just right in terms of difficulty. I thank anyone watching for whatever support is given.
About Game: Sniper: Ghost Warrior is a tactical shooter video game developed and published by City Interactive for Microsoft Windows, Xbox 360 and PlayStation 3. It is the second entry in the Sniper: Ghost Warrior series and is the sequel to Sniper: Art of Victory.
The game is based on the role of the military sniper. The player takes on the role of an elite sniper team sent into a hostile area in an attempt to help the rebels of Isla Trueno, a fictitious Latin American country, fight against the force who has toppled their government in a coup d'état.
Gameplay: The game is a tactical shooter played from a first-person perspective. As the title suggests, a large portion of the game consists of stealth, staking out targets and firing sniper rifles. As is the case with Sniper Elite, the game incorporates the element of realistic ballistics. Bullet trajectories are subject to wind strength, gravity, breathing and flight time, all of which players must account for when taking shots. To simplify this procedure, easier difficulty settings contain indicators that highlight enemies and show precisely where a bullet will hit.
The main weapons used in the game are silenced pistols, knives and various types of sniper rifles. In missions that are played with characters who are not snipers, the stealth aspect is dropped in favor of faster-paced "run and gun" scenarios. An exception to this are spotting missions, in which the primary objective consists of marking targets for a computer-controlled sniper character.
Most of the game takes place in a dense jungle environment. Waypoint overlays at all times display the correct routes through the areas players must traverse. While these routes need not be followed exactly, the level design usually ensures an overall linear path due to obstacle placement and invisible walls. Many waypoints trigger scripted mission events, and some waypoints act as checkpoints, which automatically save the game.
The single player campaign of Sniper: Ghost Warrior is made up of four separate acts, each of which deals with a different conflict. All acts are split up into various missions, which usually depict the same event from different points of view. For example, in one segment players may be participating in an infantry assault on an enemy camp, while the next segment has them assuming the role of a supporting sniper who backs up the assault. There is downloadable content available for the title that seamlessly continues the story line with three additional campaign missions.
Development: Sniper: Ghost Warrior takes advantage of the Chrome Engine, which had previously been used on Techland's Call of Juarez: Bound in Blood. The engine renders lush jungles with large draw distances. Several missions in the game take place during rainfall or nighttime, and various types of animals, such as crocodiles or cows, populate the tropical environment.
The artificial intelligence of enemies attempts to simulate a human field of vision. This allows players to crawl through tall grass or hide behind bush without being spotted.
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