So I tried Wow Classic (Season of Discovery) Part 1: My First Day back in Azeroth in 2 years !!!

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So I tried Wow Classic (Season of Discovery) Part 1: My First Day back in Azeroth in 2 years !!!

World of Warcraft Classic is a 2019 MMORPG video game developed and published by Blizzard Entertainment. Running alongside the main version of the game, Classic recreates World of Warcraft in the state it was in before the release of its first expansion, The Burning Crusade. It was announced at BlizzCon 2017 and was released globally on August 26, 2019. The Burning Crusade Classic and Wrath of the Lich King Classic versions of the game were later released to allow players to progress to those expansions.

Gameplay
Classic recreates the game in the state it was in after patch 1.12.1, c. September 2006, before the launch of The Burning Crusade expansion. The maximum level of the player characters is set to 60, all expansion content is absent, and almost all the gameplay mechanics of the original version have been exactly replicated. As the game's multiple expansions have dramatically changed the gameplay over time, Classic allows players to relive the original experience, albeit some modern interface and functional enhancements introduced in later expansions have been integrated, as well as re-patching of bugs and exploits that were present at the original release of patch 1.12.

Players can choose from the eight original races of World of Warcraft: humans, dwarves, gnomes, and night elves for the Alliance, and orcs, trolls, tauren, and the Forsaken for the Horde. The original nine classes are present: druid, hunter, mage, paladin, priest, rogue, shaman, warlock and warrior. As in the original version of the game, only Alliance players can become paladins, and only Horde players can become shamans. Races and classes added in the expansions are not available in the game. The game world is restored to its original, pre-Cataclysm state, and expansion areas such as Outland are not accessible.

To emulate the original game's patch release cycle, content in Classic was released in phases. This means that game content originally released in patches, such as the Blackwing Lair, Ahn'Qiraj, and Naxxramas raids; battlegrounds like Warsong Gulch and Alterac Valley; and certain items and quests; became available after launch according to a six-phase schedule. Unlike the content patches for the original game, these phases did not modify the core game mechanics such as character abilities in any way; the game balance has been set to the 1.12.1 version of the game since release.

Development

Release timeline
2019 World of Warcraft Classic
2020
2021 Burning Crusade Classic
2022 Wrath of the Lich King Classic
2023
2024 Cataclysm Classic

The option of Classic servers has been a long-standing request in the World of Warcraft community. Every expansion has removed or replaced old content and introduced controversial or unwanted mechanics, resulting in many players expressing a preference for older versions of the game. For example, the game's first expansion, The Burning Crusade, removed the original level-60 version of Kazzak, and in the process, all of the items that he dropped became forever unobtainable. Burning Crusade also added flying mounts, which were criticized for their effect on world PvP; raised the level cap to 70, which was criticized for making all level 60 content obsolete; and opened the formerly faction-specific Paladin and Shaman classes to both factions. The second expansion, Wrath of the Lich King, removed the original versions of the Naxxramas and Onyxia raids and all items that could be obtained from them; and added a Random Dungeon Finder tool, which many players felt spoiled the "social aspect" of the game; and made certain UI improvements that were criticized for reducing the need to read quest descriptions. Blizzard repeatedly refused to create legacy servers so that players could stay on older versions of the game. One of their oldest refusals was posted on February 21, 2008, by Drysc, who stated "We were at one time internally discussing the possibility fairly seriously, but the long-term interest in continued play on them couldn't justify the extremely large amount of development and support resources it would take to implement and maintain them. We'd effectively be developing and supporting two different games."




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