Sol v1.2 w/ Shaders Patch v0.1.25.128 Update - Assetto Corsa

Sol v1.2 w/ Shaders Patch v0.1.25.128 Update - Assetto Corsa

Channel:
Subscribers:
49,200
Published on ● Video Link: https://www.youtube.com/watch?v=6pDQV4LYy98



Assetto Corsa
Game:
Category:
Vlog
Duration: 17:50
16,828 views
291


#assettocorsa #freemods #simracing
Download the v1.2 update of the free Sol dynamic weather mod for Assetto Corsa at the following RaceDepartment link: https://www.racedepartment.com/downloads/sol.24914/

Download the v0.1.25.128 or previous versions of the Customs Shaders Patch at the following link: https://acstuff.ru/patch/

Guide to setting up dynamic weather in Assetto Corsa: https://www.youtube.com/watch?v=2wnN8RUFxek

Alternate Post Processing Filter used here: https://www.racedepartment.com/downloads/a3pp-beautiful-ppfilter-for-assetto-corsa.24258/

Changelog for the updated Sol is as follows:

compatibility: Custom Shader Patch 1.25.49 or higher / CSP 1.25.127 recommended

- apps: sol_weather 6.5, by leBluem, automatic reloading when switching PPFilters

- core: failsafes to run shader patch 1.25.49
- core: foggy/smoggy horizon, many track individual adjustments
- core: smog is overdrivable to 200%
- core: "blueish shadows"
- core: specular control now used to prevent wrong reflection with low sun
- core: speculars lower or off with cloudy/overcast weather
- core: new rain modulator, controls CSP rain (windshield effect)
- core: reworked sun mie scattering, now linked to sun_boom and smog
- core: fixed nuclear sun with high sun_bloom values
- core: 25% sun with 100% overcast
- core: 100% sun with 0-20% inair material dense (more sun with "clear", "few clouds", "scattered clouds" and "windy")
- core: small tweaks of dynamic ambient light
- core: calculation limits to prevent feedbacks - sun, sky and ambient
- core: redone fog backlit (fog backlit is available again with CSP 1.25.90 or higher)
- core: improved code for clouds management, preload clouds....

- core|weather change: new weather transition, clouds are faded and cutted (no more popping clouds)
- core|weather change: fixed some bugs in replays
- core: improved code for clouds management, preload clouds....

- weather: renamed "No Clouds - Performance" to "No Clouds", please delete "/content/weather/sol_00_Performance
- weather: adjusted sky brightness for bad weather

- dynamic weather: more sudden rain, with transitions from no rain to rain. Visible rain only if rain modulator is over 5% (with automatic rain)

- base: base_plan "clear" tweaked sun appearence with low angles

- clouds + weather definitions: rearranged "clear", "few clouds" and "scattered clouds"
"clear": some clouds only in the distance
"few clouds": some clouds with strato clouds
"scattered clouds": much more variation with strato and cumulus clouds

- night: reworked moon scattered mie, more stable with moon phases

- config: "sky__blue_booster" limited to 150%
- config: "weather modify specular" to "sun modify specular", on by default
- config: new "ppfilter_brightness" + "ppfilter_contrast", to adjust brightness and contrast in-game
- config: new parameter, "weather__set_rain_automatically" and "weather__set_rain_amount"
- config: sun_bloom value: expanded limit 0.0-2.0

- track adaptions: sun in/out fade angles (ta_sun_dawn, ta_sun_dusk) now 1° by default
- track adaptions: sun in/out fade angles checked and adjusted for the Kunos tracks
- track adaptions: smog transitions for all kunos tracks
- track adaptions: smog transitions for anglesey, acu_barcelona%-city, tajo, suzuka

- filter: always reset Sol's AE when using external cameras

- PPFilter/custom config "__Sol":
# exposure is now a function of ambient light
# failsafe for "performance mode"

- PPFilter/custom config "__Sol_ACC": completely reworked to match ACC colorstyle (i tried)
# exposure is now a function of ambient light
# light multiplier is adjusted within the custom config as a function of ambient light
# failsafe for "performance mode"

- PPFilters: cleared up values ("0." to "0")
- PPFilters: adapted fixed values to match with "performance mode"

- stellar: removed white dot in moon while daylight
- stellar: improved transition from sun to moon light

For more sim racing and racing game related content, keep it locked to SimRacing604

My rig:

CPU (Core i5 7600k): https://www.intel.com/content/www/us/en/products/processors/core/i5-processors/i5-7600k.html
Video Card (Asus GTX 1080): https://www.asus.com/ca-en/Graphics-Cards/TURBO-GTX1080-8G/
Wheel (Simxperience Accuforce Pro v2): http://simxperience.com/products/accessories/accuforcesteering/accuforcepro.aspx
Pedals (Fanatec ClubSport v3 Inverted): https://www.fanatec.com/us-en/pedals/clubsport-pedals-v3-inverted-usa.html
Shifter (Thrustmaster TH8A): http://www.thrustmaster.com/products/th8a-add-shifter
VR Headset (Oculus Rift): https://www.oculus.com/

Video:
1080p
60fps

Instagram: https://www.instagram.com/simracing604/
Twitter: https://twitter.com/simracing604







Tags:
assetto corsa
sol
update
custom shaders
patch
racedepartment
download
link
free
dynamic weather
changleog
sim racing
racing game
simracing604
thrustmaster



Other Statistics

Assetto Corsa Statistics For SimRacing604

There are 5,761,757 views in 525 videos for Assetto Corsa. His channel uploaded over 4 days worth of Assetto Corsa videos, or 36.98% of the total watchable video on SimRacing604's YouTube channel.