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Solasta Crown of the Magister Spring Update: Save File Compatibility, Combat Rebalancing and More
Solasta Crown of the Magister Spring Update: Save File Compatibility, New Feats, Level Cap Increase, Combat Rebalancing and More
In this Solasta Crown of the Magister Spring Update article, I’m going to talk about the major changes that were just added to the game in Early Access, which includes but is not limited to save file compatibility, revamped and new Feats, level cap increase, and Combat rebalancing.
Written version: https://fextralife.com/solasta-crown-of-the-magister-spring-update-save-file-compatibility-new-feats-level-cap-increase-combat-rebalancing-and-more/
Wiki:https://solastacrownofthemagister.wiki.fextralife.com/Solasta+Crown+of+the+Magister+Wiki
Timestamps
0:00 - Solasta Crown of the Magister Spring Update
0:24 - Save File Compatibility
0:44 - Revamped and New Feats
1:52 - Level Cap Increase
3:02 - Difficulty Curve Adjustments
5:04 - Preserve Random Seed Change
5:52 - Spellcasting and Sorak Rebalancing
6:49 - Unlocking New Side Quests and more
7:50 - Obtaining More Arrows and Bolts
8:09 - Fixing those Bugs
8:26 - Introducing the Dungeon Maker!
8:57 - Incoming Achievements
9:07 - Discounted Price at a Limited Time Only
You can now change the difficulty settings of the game at any point in time, even when in combat. Switching to a different difficulty setting automatically saves said setting. This means that if you set your current difficulty to “Cataclysm Mode” and you load one of your saves, the difficulty will still be Cataclysm regardless of what that particular save file’s difficulty is. There are 5 difficulty settings that you can choose from and I will go through the basics of each.
Story Mode
First is Story Mode, which is the easiest difficulty that allows you to enjoy the story by greatly reducing the damage your entire party receives. You are also automatically revived when you die in combat, you receive additional bonuses on your dice rolls, and you don’t have to roll Constitution Saving Throws to maintain your Concentration when hit by an enemy. This mode is good for you if you intend to focus on the story and if you prefer to learn the basics of tabletop RPG in bite sizes.
Explorer Mode
Next is Explorer Mode, which is essentially “Normal Difficulty”. You will still have some bonuses to your dice rolls in accordance with the SRD 5.1 ruleset and you will receive the full damage from enemies when their attacks land. I would recommend this mode the most if you are new to Solasta, because the combat encounters are relatively well balanced, and it helps you become familiar with the tabletop version of D&D on a gradient.
Now if you want to challenge yourself even further, then Authentic Mode might be the difficulty for you. This makes the game really difficult because you will not have any modifiers to any of your rolls so say goodbye to the bonuses you receive from your Equipment, Race and Class.
Scavenger Mode
Next is Scavenger Mode, which cranks up the difficulty even further when facing enemies. They will often attack using debilitating and destructive actions and they will also attack your unconscious party members with the sole aim of killing them as soon as possible.
Cataclysm Mode
Finally, there’s Cataclysm Mode, which further makes your combat encounters against beefy monsters even more nerve-wracking, and you will receive 50% more damage. Note that these modes, especially those at higher difficulty such as Cataclysm, have not yet been properly balanced. The difficulty settings are not final so expect these to change at Solasta’s full release.
Custom Difficulty
On top of completely changing the difficulty settings, you can also select “Custom Difficulty” to specifically adjust your party or the enemy’s rolls. So for example, if you wish to stay in the Explorer Mode but you find that a certain combat encounter is too challenging and the dice rolls are too random, then you can simply toggle the Ally Attack Roll slider to increase your chances of hitting enemies.
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