✅Solve Traffic problems by mixing RCI zoning in Cities: Skylines | Traffic Guide #4 with Tips

✅Solve Traffic problems by mixing RCI zoning in Cities: Skylines | Traffic Guide #4 with Tips

Channel:
Subscribers:
42,200
Published on ● Video Link: https://www.youtube.com/watch?v=zOstsQFe2o0



Cities: Skylines
Game:
Category:
Guide
Duration: 11:02
31,242 views
826


In this guide I am going to show you several types of RCI zoning and explain how their design directly impacts the traffic flow of your future city and prevents traffic jams and other similar problems. Planning out the RCI which is short for residential, commercial and industry zones is not something players take seriously enough. There are 3 main ways you can zone RCI in Cities: Skylines and I will show you what this means traffic flow. As a bonus, the last part of the video will showcase the most advanced zoning designs and the ones that can prevent most traffic problems.

👉First part of traffic guide, Vehicles: https://youtu.be/lidXe_cRyFY
🚦 Second part of traffic guide, Lane Usage: https://youtu.be/34w9bWk8oQk
🕙 Timelapse 0-1 million population Bedrock on Hard Mode: https://youtu.be/N9gpas_40yk
⭐1 Million population on Hard Mode: https://youtu.be/u7xYfZtzKPw

🌀 Spiral city gets bigger: https://youtu.be/obMoMYSkqs0
🛒Explanation of Industry and traffic: https://youtu.be/zLkAIPCRUx4
💯Fix traffic flow with just two tips and no mods: https://youtu.be/J39F9nZTOaY
😕Traffic, sickness, losing money in Cities: Skylines and more common mistakes players make https://youtu.be/wvjJmn4X7Dc

☕ ---Buy me a coffee (donate) ---☕
https://www.buymeacoffee.com/perafilozof
🔹--- Follow me on Twitter ---🔹
https://twitter.com/perafilozof_YT
◀--- Join my Facebook page ---▶
https://www.facebook.com/perafilozof/

📝Written guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1831101257

Chapters
0:00 Explanation
0:22 Examples
1:02 RCI Designs
1:59 "Exclusion" Design
2:38 RCI Design 2
4:31 RCI Design 3
6:37 RCI Design 4
9:52 Additional Tips

Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.

From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!

Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.

Extensive local traffic simulation
Colossal Order's extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted local traffic simulation.

Districts and Policies
Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.

By incorporating the C and I zones into your R zones you all but remove two out of three sources of high volume traffic. Sim cars and delivery trucks. You are left with the large trucks and tankers which deliver products to generic industry buildings which use them to make goods. These products you can make by yourself in specialized industry buildings, which in turn need raw goods created by industry buildings zoned and constructed on resources like forests, fertile land, oil and ore. I have gone over this in great detail in my previous videos about industry which I will link to you in the description and up here on the right. But the point here is that even those specialized industry buildings are constructed door to door. When you zone specialized industry on a resource you don’t just get raw product producers but also raw product users which create the actual products the generic industry uses. It’s another example of the Developers themselves pointing to us, the players, that certain buildings should be constructed right next to each other so that their production chains would deliver to each other instantly and without long distance transportation.

So, by creating this chain of raw product, product, goods inside your city and reducing delivery travel time to a minimum you also reduce the number of active vehicles on the roads, at any given time, to a minimum. And by having generic industry buildings dispersed across the city and next to commercial and residential buildings you reduce the density of traffic overall which prevents traffic jams from ever occurring.

In essence, you eliminate the cause of bad traffic which is way more productive than spending hours and hours in thinking up traffic road and highway patchwork solutions which never solve anything because the core issue is not addressed.

#trafficflow#CitiesSkylines#RCIzones




Other Videos By perafilozof


2020-06-28⚡ Satisfactory Generator efficiency tips, biofuel and overclocking | Guide to power management #1
2020-06-25⚔ Total War: ELYSIUM First Look, Free to play strategy card game for PC, Android and iOS BETA
2020-06-21🌀 Spiral city gets a new spiral | Let's play Designing new cities in Cities: Skylines | EP #12
2020-06-19🔨 Satisfactory on Steam! Explore-Construct-Exploit-Automate first person factory building simulation
2020-06-17🌋 Aztec Empire city building simulation like Pharaoh, Caesar III and Zeus | Demo gameplay preview
2020-06-14🚚 Industries of Titan "Roads" Let's Try EP #4 | Let's play Indie management simulation
2020-06-13First act in The Waylanders | Indie fantasy RPG | First look gameplay Release date June 16, 2020
2020-06-12🧱 How to start tutorial and tips Foundation | Indie medieval city building simulation | Guide #1
2020-06-07👽Destroy All Humans! Open World SF Action Adventure | Gameplay from Demo | Release date 28.07.2020.
2020-06-03👽Spacebase Startopia, Space Hotel for Aliens | Gameplay Preview from Beta | Release date 26.03.2021.
2020-05-31✅Solve Traffic problems by mixing RCI zoning in Cities: Skylines | Traffic Guide #4 with Tips
2020-05-29⌛ Before we Leave Sand, Glass and Trade routs | "Glass" Let's play EP#4
2020-05-27🐟 Fish market and factory setup | Let's play Designing new cities in Cities Skylines | EP #11
2020-05-24⚡ New High Elves Units and Lords in The Warden & The Paunch TW Warhammer 2 newest DLC Pack
2020-05-21🤢 New Greenskins Units, Lord and Hero in The Warden & The Paunch TW Warhammer 2 newest DLC Pack
2020-05-17⛵ Before we Leave Trade, Explore and Growing apples | "Ships" Let's play EP#3
2020-05-15🥇 The Warden & The Paunch Faction Guide | TW Warhammer 2 newest DLC | campaign and battle gameplay
2020-05-13🦾 Industries of Titan "Employees" Let's Try EP #3 | Let's play Indie management simulation
2020-05-10🐟 New Fishing Industry started | Let's play Designing new cities in Cities Skylines | EP #10
2020-05-08✔ How to Start tutorial & Tips for Before We Leave | Indie City building strategy game | Guide #1
2020-05-08🛡️ Cepheus Protocol Preview Indie top-down open world RTS, permanent death Release date 15.05.2020.



Tags:
Cities: Skylines traffic tutorial
Cities Skylines Traffic guide
Cities: Skylines traffic lane usage
Cities: Skylines zoning for good traffic
Cities: Skylines perfect traffic flow
Cities: Skylines how to solve traffic jams
Cities: Skylines good traffic no mods
Cities: Skylines how to fix traffic congestion
Cities: Skylines how to Traffic manager mod
Cities: Skylines RCI zones
Cities: Skylines traffic management
Cities: Skylines traffic tips and tricks
guide for traffic



Other Statistics

Cities: Skylines Statistics For perafilozof

At present, perafilozof has 1,392,049 views spread across 187 videos for Cities: Skylines, and roughly 2 days worth of Cities: Skylines videos were uploaded to his channel. This makes up 27.47% of the content that perafilozof has uploaded to YouTube.