🧱 How to start tutorial and tips Foundation | Indie medieval city building simulation | Guide #1

🧱 How to start tutorial and tips Foundation | Indie medieval city building simulation | Guide #1

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Published on ● Video Link: https://www.youtube.com/watch?v=1XhtrnGRAC0



Subnautica: Below Zero
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This is a tutorial video on how to start a new village, future city, in Foundation an Indie medieval city building simulation currently in Early Access on Steam. Besides learning how to make a proper start you will see which resources to focus on and which buildings need to be constructed, and in what order. This guide will get you as far as expanding your borders and getting newcomer villagers converted into serfs, and from there you can go on your own or check out some of my more advanced tutorials coming soon.

⭐PLAYLIST WITH MORE GUIDES AND TUTORIALS⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CE7sB_Wt0nqy7-uFThW4Flv

👉To see Previews, Introduction and First look videos about games check out this playlist: https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y

Foundation is a grid-less, sprawling medieval city building simulation with a heavy focus on organic development, monument construction and resource management. Here players must create a prosperous settlement as the newly appointed lord of a region untouched by man.

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Setting to redefine the city-builder genre, Foundation puts the emphasis on the organic aspects of urbanism in the cities of old, powered by Polymorph Games’ proprietary game engine, Hurricane. Which allows for full mod support and is optimized for the thousands of moving parts that come with building humongous cities.

Among other things, the engine provides the player with robust building tools, to create countless unique monuments that will seamlessly integrate into your settlement.

With medieval architecture and urbanism at the forefront of its design, Foundation’s vision is to allow players to recreate cities of that period as they envision them or even as they really were.

To unlock even more buildings for construction you have to earn Splendor points. Since there are three kinds of Splendor, Clergy, Kingdom and Labor you need to earn points in all three. This is done by adding additional items to the market to earn Labor Splendor, completing quests to help the king to earn Kingdom Splendor and completing quests and choosing to help the church to get Clergy Splendor. There are more ways of earning additional points but this is enough for you to get started.

FEATURES
ORGANIC URBANISM OF THE MEDIEVAL ERA: Create gridless and organically sprawling cities that grow like actual medieval cities.

LAY THE FOUNDATION, THRIVE, AND PROSPER: Weave a complex web of interactions between inhabitants needs and skills, resource availability, extraction, and goods production.

UNIQUE MONUMENT CREATION TOOL: Craft and design original free-form monuments like Abbeys, Churches, Lord Manors, Castles and more, with our proprietary node-based tool.

FULL MODDING SUPPORT FOR THE COMMUNITY: Share characters, buildings, quests, and even real topographies through our mod-support tool and be part of the Foundation community.

POWERED BY OUR OWN HURRICANE GAME ENGINE: Experience a city-building game engineered with a dedicated, tailor-made, in-house engine built with our unique vision in mind.

ORIGINAL SOUNDTRACK BY PARADOX VETERANS: Immerse yourself in our blissful soundtrack by talented composers who worked on titles such as Crusader Kings II and Europa Universalis IV!

Steam Store link: https://store.steampowered.com/app/690830/Foundation/
Official website: https://www.polymorph.games/

#Foundation#Indiecitybuilding#medievalsimulation




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