
Song in the Smoke | Developer Interview with Jake Kazdal from 17-Bit
Timestamps by 4RT1F1C1AL :D
1:21 - How many people at 17-BIT?
1:47 - Is everyone at 17-BIT working on Song in the Smoke?
2:17 - Release date?
4:03 - Was Song in the Smoke made to fill in a genre gap in VR?
7:20 - Locomotion options?
7:45 - Will 17-BIT continue to develop for VR?
11:41 - Imagine flatscreen games in VR
13:48 - How long to beat the game?
17:38 - Bosses?
18:41 - Ultimate goal?
19:57 - How limited or open are the player's options (weapon upgrades/open-worldness)?
27:14 - How big are the 3 maps in the game?
28:24 - Are the maps procedurally generated?
30:05 - Can you befriend any of the animals?
30:31 - Where did Song in the Smoke's inspiration come from?
33:33 - Was the cel-shaded art style an artistic choice or influenced by the limitations of current hardware? (Would you create a photo-realistic VR game?)
41:06 - What are some cool ways that you can die in Song in the Smoke?
41:56 - Is there a story?
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