Sonic 3D Blast (feat. Flicky) | THE SUPER SONIC LET'S PLAY | ᴜɴᴩᴀᴜꜱᴇᴅ
𝗙𝗶𝗿𝘀𝘁 𝗽𝗼𝘀𝘁𝗲𝗱 𝘁𝗼 𝗬𝗼𝘂𝗧𝘂𝗯𝗲 𝗳𝗿𝗼𝗺 𝗔𝗽𝗿𝗶𝗹 𝟱–𝟮𝟭, 𝟮𝟬𝟭𝟳
𝗦𝗲𝗲 𝘁𝗵𝗶𝘀 𝘀𝗲𝗿𝗶𝗲𝘀 𝗶𝗻 𝗽𝗮𝗿𝘁𝘀 𝗵𝗲𝗿𝗲: https://www.youtube.com/playlist?list=PLfujXvl455i_HjZqZqCF3lnkucOIgZpZV
Once upon a time, Sonic the Hedgehog 3 was going to be a top-down isometric platforming game, like Sonic Labyrinth but without the slowdown mechanic. We all know how Sonic 3 & Knuckles went down, but Sonic Team wasn't ready to lose that concept altogether just yet. This is Sonic 3D Blast!
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CHAPTER SELECT:
0:00:00 Flicky
0:10:49 Introducing Sonic 3D Blast
0:14:14 Title Screen
0:15:52 Green Grove
0:34:21 Rusty Ruin
1:24:47 Spring Stadium
1:58:18 Diamond Dust
2:24:25 Volcano Valley
2:52:49 Gene Gadget
3:07:06 Panic Puppet
3:29:28 The Final Fight
3:48:29 Ending & Credits
3:52:47 Outro
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Sonic 3D Blast, known in Europe and Japan as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites.
The concept for Sonic 3D Blast originated during the development of Sonic the Hedgehog 3. Most of the programming was outsourced to the British studio Traveller's Tales, as the Japanese Sonic Team staff was preoccupied with Nights into Dreams. Development lasted eight months, and the team drew inspiration from Donkey Kong Country and Sonic Labyrinth. Sonic 3D Blast was developed alongside the Saturn game Sonic X-treme. When X-treme was canceled, Sega commissioned a port of 3D Blast featuring improved graphics for the Saturn.
Both versions were published by Sega in November 1996, with a Windows port released the following year. Sonic 3D Blast was the final Sonic game for the Genesis, and has been re-released through Sonic compilations and digital distribution platforms. Though commercially successful, it received mixed reviews. Criticism was directed at its isometric gameplay, controls, and pace, although the visuals and soundtrack were praised. An unofficial director's cut version, featuring adjusted gameplay elements and improved controls, was released by the Genesis version's lead programmer, Jon Burton, in 2017.
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