Sonic Blast (feat. SegaSonic Cosmo Fighter Galaxy Patrol) | THE SUPER SONIC LET'S PLAY | ᴜɴᴩᴀᴜꜱᴇᴅ
𝗙𝗶𝗿𝘀𝘁 𝗽𝗼𝘀𝘁𝗲𝗱 𝘁𝗼 𝗬𝗼𝘂𝗧𝘂𝗯𝗲 𝗳𝗿𝗼𝗺 𝗠𝗮𝗿𝗰𝗵 𝟮𝟭–𝟮𝟰, 𝟮𝟬𝟭𝟳
𝗦𝗲𝗲 𝘁𝗵𝗶𝘀 𝘀𝗲𝗿𝗶𝗲𝘀 𝗶𝗻 𝗽𝗮𝗿𝘁𝘀 𝗵𝗲𝗿𝗲: https://www.youtube.com/playlist?list=PLfujXvl455i8-4IDBJ7ANxpIAudS6CbBK
Oh hey, they made more Sonic platformers on the system after Triple Trouble? Well, this one's bound to be amazing too, right? ...Right??? Uh oh, this is Sonic Blast...
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CHAPTER SELECT:
0:00:00 SegaSonic Cosmo Fighter Galaxy Patrol
0:04:39 Introducing Sonic Blast
0:07:37 Title Screen
0:08:22 Knuckles | Green Hill Zone
0:14:46 Knuckles | Yellow Desert Zone
0:20:56 Knuckles | Red Volcano Zone
0:30:58 Knuckles | Blue Marine Zone
0:48:09 Sonic | Green Hill Zone
0:51:37 Sonic | Yellow Desert Zone
0:54:51 Sonic | Red Volcano Zone
1:01:11 Sonic | Blue Marine Zone
1:22:03 Sonic | Silver Castle Zone
1:33:34 Ending & Credits
1:35:19 Outro
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Sonic Blast is a 1996 side-scrolling platform video game known for its use of pre-rendered visuals. To stop Doctor Robotnik from using Chaos Emerald shards to fortify his base, the player controls Sonic the Hedgehog and Knuckles the Echidna through 15 levels. As a Sonic the Hedgehog series platformer, the characters run and jump to reach the end of a level while defeating enemy robots and collecting rings. In separate bonus stages, the player must run forward and collect rings to earn one of the Chaos Emerald shards.
The game was developed by Aspect Co. and published by Sega for the Game Gear. It was the final Sonic the Hedgehog game for the system, and has been rereleased on the Master System, through two Sonic-themed compilations, and the Nintendo 3DS's Virtual Console. Despite their similar titles and coinciding releases, Sonic Blast and Sonic 3D Blast have little in common. Retrospective reviewers generally had little praise for Sonic Blast and have deemed it one of the series' worst games. Although some considered its graphics impressive when considering the technological restrictions of the Game Gear, most found its animations and colors mediocre. The level designs and slow gameplay were also criticized.
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