Sonic Frontiers - Sonic Was Always Good
Finally at the end of this long road, kinda. Not really. I still have many more Sonic games to talk about. But it feels quite monumental to be here. This game wasn't even announced when I started covering Sonic. And it is kinda the big one. And while it is fairly negative, I think this is a pretty fair overview of the game. We'll see if people agree.
As you can guess, I cut so much out of this video just to try getting it down. I don't need to talk about every little thing. So no mention of the weird slot machine, the bad startup animations to Knuckles' and Tails' abilities that can be fixed with mods, the fact that the water when fishing is still broken, the strange rules about when the air boost refreshes, the term "open zone" and how that means nothing, and so much more. This video is already long enough.
One thing I probably should have mentioned is that while I do think the combat is more fun with a timed parry, the enemy startup animations in this game are really bad. It's nearly just trial and error to learn the timings. Sonic Team definitely does not know how to make proper attack tells for that kind of gameplay. Probably why they made the parry infinite. But once you learn, it is still better.
btw, calling them rings was not a slip up. That was always the plan. Because this will be the only Sonic video in the world where there will be a bunch of comments asking why I'm calling them rings, and that will confuse people not in on the joke. Which is funny to me. Y'all getting played.
I mention it a couple times here. If you like the movement in this game, GO PLAY CLOUDBUILT! It is my absolute favorite 3D platformer, and has the craziest movement you've ever seen.
Here's my spreadsheet of Sonic mods. Everything I used in the video is here.
https://docs.google.com/spreadsheets/...
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