Sonic GDK Test - First (Really) BETA Map

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Published on ● Video Link: https://www.youtube.com/watch?v=mvz26GwkYSM



Duration: 1:50
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Finally got a hang on the source code of SonicGDK. I dunno what OST to give for this. So, I'll leave it like this for awhile. The map is currently BETA named Toxic Run (since it'll take place on sewage plant)

I know how unfinished the map is, and how obvious the lighting errors on the 2.5D sections are (I think there's something wrong going on there. Never had that much of errors... :/ I need to put floors on top of the walls)

The toxic pool is inspired by the design of Unreal Tournament 3's DM-Deck. I think I should put a beach-like environment on the blank side of the map.

Oh, and there's that strange CameraInfo ignorance at 0:13, which I'm still trying to troubleshoot. I dunno what happened there. If I went too fast or far off to the corner (even though I rotated the sensor trigger so it will still get hit) the camera won't change, and will get real ugly when Sonic boosts up... :(

BTW, those who got Sonic Colors model, since megaupload is taken down, can anyone reupload it? At least until I can get my Sonic Heroes model in (downgrade, but at least there are the many other chars. LOL)

And no, I don't like dropping Sonic for a corrosive acid swim. It's merely a demonstration of physics and killing physics volume. The falling-endlessly-to-the-bottomless-end-of-world is also for demo.







Tags:
Sonic The Hedgehog (character)
Unreal Development Kit
Sonic
UDK
Unreal
Map