SonicGDK - OC implementation
OK, guys. Finally I've been able to slightly crack the scripts in the pawn class. Not much cracking, but I've disabled Spindash (everyone : -_-)
BUT THAT'S NOT IT!
Ok, I've removed super transformation and added area of effect stomp with the effect upon impact. (You see how I destroyed the robot without touching it?) and changed the homing effects.
I didn't remove Mach Dash since Lev's Air Dash is almost its replication
Also, after 9:00, there are gonna be several bugs on the level, which I didn't change at all, especially twice in the spirals. I've also encountered strange thing when side-stepping (it won't stop???)
That's all for now, thank you!
PS : I know some people hates fancharacters. But several reasons I didn't use another character :
a. Model isn't perfectly done
b. The codes need some crackings
I will do the canon characters of SEGA's later. But I need time, okay?