Sonic Generations - Seaside Hill - Act 1 (Classic - S-Rank/No Hit/Skill)
This was my least favorite of these 3 stages, easily. That's mostly because I hate water stages in most games, and this stage isn't really exciting or fun either. Fortunately, you can spend most of the time out of the water by taking the upper paths as usual.
*Restrictions*
No Hit
No Death
No Equipped Skills
Must S-Rank
*S-Rank*
You're going to want to stay out of the water as much as possible, as water movement is slow as hell in Sonic.
*Trophies*
Secret Sleuth: Find the Red Ring in the hidden room and beat the Act with it.
Not too hard if you fully explore the Acts (spoiler: It's at 0:20). Remember that when you finish a stage (Act1 & Act 2), the friend you save can give you hints where to find the Red Rings in the Acts that you haven't gotten yet.
*Tips*
Be careful when jumping on the red platforms. They fall after a certain amount of time, so make sure you plan where you're jumping to after ahead of time, especially if you're jumping onto a moving platform.
S-Rank tip: Using "Start Over" causes you to lose a life, but still allows you to get S-Rank. Use this if you mess up. You can't use Start Over if you're on your last life. Furthermore, for some reason, if you use Continue after losing all lives, you can't S-Rank the Act. The way to fix this is to just choose Start Over after the Continue, then you can S-Rank it.
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