Sonic The Hedgehog 3 (Sonic 3) CHEAT CODES
Hello guys and welcome back to another helpful video. In this video, I'll be showing you all Cheat Codes in the PAL version of Sonic The Hedgehog 3 (Sonic 3) for the Sega Mega Drive / Genesis. The intention of this video is to act as a guide.
I hope that this video was insightful, and has entertained and guided you through all Cheat Codes in the PAL version of Sonic The Hedgehog 3 (Sonic 3) for the Sega Mega Drive / Genesis. If you want to see more videos like this, then make sure to subscribe and hit that like button & notification bell to show your support, and stay up to date with all my recent uploads. And if you did like this video and want to see more, let me know in the comments below.
CHEAT CODES:
LEVEL SELECT + DEBUG MODE:
Right after the Sega logo's screen darkens and Sonic starts jumping towards the screen, quickly press Up Up Down Down Up Up Up Up. This code is notoriously hard to do, due to the weird frame windows, but if performed correctly, the Ring collection sound will play. In the Sonic Jam version of the game the code is entered on the title screen and no precise timing is required. Press Down twice (or Up once) to see a "Sound Test" option on the title screen.
An alternative way to unlock the level select, which can be performed on real hardware, is to activate the level select in Sonic the Hedgehog 2, then remove the Sonic 2 cartridge without turning the power off, insert the Sonic 3 cartridge, and reset.
Pressing C on the level select screen increments a counter that determines the players' characters in the Competition mode Zones, with the first controller incrementing the left counter and the second counter incrementing the right:
00 - Sonic
01 - Tails
02 - Knuckles
This cheat also enables debug mode, which is activated by holding A and pressing Start to choose a level. A Game Genie code for accessing the level select is also available. During gameplay:
Press C+B to cycle through all mapping frames of the character when in normal mode.
Press B to toggle normal and debug mode.
Press A to advance forward through the debug object list.
Press A+C to advance backwards through the debug object list.
Press C to place the selected object at the current coordinates.
During pause press A to fade to black and restart from the level select screen.
During pause press and hold B to enable slow-motion (this proceeds at half-speed for as long as the B button is held down).
During pause press C to advance one frame.
Current coordinates are designated by the top line of hex digits in the HUD.
Viewport coordinates are designated by the bottom line of hex digits in the HUD.
The check for the sound test code from the 1993-11-03 and Sonic 3C 0408 prototypes (01, 03, 05, 07) remains, but as debug mode is enabled with the level select it is rendered pointless here.
ALL CHAOS EMERALDS:
Play sounds 02, 04, 05, 06 in the sound test. A Chaos Emerald sound will confirm correct entry.
EIGHTH SPECIAL STAGE:
Go the level select, play any sound between 00-07, and press A + Start on the "Special Stage 2" selection to choose a particular Special Stage. Playing 07 will load an eighth Special Stage layout that is not used in normal play.
This Special Stage consists of a long spiral towards the center. There are no Rings to collect, which will make getting a Perfect Bonus impossible. Clearing this Special Stage awards a grey Chaos Emerald that has no special effect in-game, and does not appear on the results tally in any form other than a score increase.
NIGHT MODE:
Enable the level select, then select a Zone and press C+Start.
Equipment That I Used:
Elgato HD60 - Capture Card
OSSC - A low-latency video digitizer and scan converter designed primarily for connecting retro video game consoles and home computers to modern displays. It converts analog RGB or component video signals into a digital format, and doubles (or triples) the scanlines of a single frame if necessary to generate a valid mode for digital TVs or monitors.
Sega Mega Drive 2 / Genesis 2 (PAL) - Game Console
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