Sonic Unleashed (PC) - Savannah Citadel Act 2 (Day) [S]

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SA Thread: https://forums.somethingawful.com/showthread.php?threadid=4084502
Discord: https://discord.gg/y6nMagmdDE

When I was younger, I watched a bit of Formula 1 racing. Something I found very interesting there was the concept of the racing line, which is called the much more grokkable "Ideallinie" in German - it's the perfect path to take for the faster time around the lap. As the sport is highly optimized, almost everybody manages to take to all the time, so it's basically burned into the track.

This level desperately needs an Ideallinie for at least the first act. The parallel lines it has as decoration really throw you off what you need to do any how you need to accelerate into and out of turns.

Timestamps:
0:00 Some deaths to git gud (and all the collectables)
9:42 S-Rank run

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Sonic Unleashed was released in 2008 for XBox360 and PS3. Its ambitious engine struggled to perform well on both consoles, with the former being locked to 30 fps and the latter uncapped, but rarely reaching high values. Only ten years after its release, with being made available on XBox One, could the game reach its potential. And now, there is a fanmade PC port for people who don't own that console!
This is where you can get it: https://github.com/hedge-dev/UnleashedRecomp
You will need legally obtained files from both the game (360 version) and your console. I do own both.

I am going to show off Sonic Unleashed playing this PC port, because I really like the game, warts and were and all. It is really difficult to be optimal at Sonic Unleashed (both from a gameplay and a collecting all things perspective) and the game auto-saves, so I will approach this a bit more casually. I will make some mistakes and miss some things, at least at first. I do think that I'm competent enough to present this game in its best light and shadow - I hope you have fun with me!