SONS OF THE FOREST NEW UPDATE PATCH 5
Features
Buildable basic and advanced log sled
Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep
Findable cooking pots and new advanced cooking system
Can now add tarps to log structures
2 new found footage clips added
Beached sail boats location added
79 new ponds and 34 new lakes added to map
You can now play the guitar
Added Timmy mutated arm to demon battle scene
New wearable clothing item added
New Kelvin commands added to reset traps, fill log sleds and fill drying racks with fish
Improvements
Days Survived now shows the correct readout if the player died during the final interactive cutscene by jumping into the propeller blades
Cannibals in villages will now sometimes engage in a test of strength fight with another cannibal
Cannibal fear is now affected by group size, single cannibals will have more fear, large cannibal groups will have less
Shotgun rail is now on side of gun instead of top to avoid blocking vision
Turtles will now only lay eggs on sand
Muddies will sometimes get bored with the player and run away if not angry
Added Timmy mutant arm visuals to demon boss cutscene
Lowered priority for female cannibals stealing logs
Eagles may now steal dead fish
Throwing dead bodies on spring traps now sends them flying into air
Moldy food and dead flowers added to banquet hall
Timmy will now block the exit to hell cave until after you have defeated the boss demon
Timmy’s jacket will now be ripped after demon boss battle scene
GPS Map updated with latest lakes and rivers
Dead small birds now float in water
Fix for duplicating logs in storage triggers
Knight V improved sheen on pickup
Enforced max server name length
Lobby list performance improved in preparation for an upcoming feature
Improved support for loading into large multiplayer saves and help with structures vanishing
Rotated the shotgun in the weapon case in inventory so that the mods are visible now that they are on the side
Added localized display names for Points of Interest notifications
Player no longer makes a drinking sound when refilling a container with liquid
3D Printer will once again update the resin volume readout when the printer is refilled
If an item instance module fails to deserialize on load, it will no longer stop the rest the of the players inventory from loading
Renamed bunker locations to be clearer when discovered
Improved docks draw distance
Added more tree moss/vines in areas of map
Improved bunker food lighting
Bunker luxury details added; More decorative items, vases, and more dead bodies
Added cooking pot pickup to tech apartment in bunker residential
Looking around now updates the target cut position when aiming at a log with an axe equipped (before it was only calculated when first targeted)
It is no longer possible to cut off holes in floors supporting furniture or windows from a wall that is supporting wall structures
Kelvin will now choose another tree to chop if a tree structure is placed on it
Kelvin’s order will complete with the thumbs up if there are no more Arrows/Bolts, Berries, or Radios to retrieve and drop
Kelvin will now have berries in his hand when eating them. On fishing will have fish on initial grab
Added fail
safe protection against enemies falling through world and not deactivating
Multiplayer clients will now see the proper GPS locator type on Virginia instead of default icon
Current wetness on characters now replicates to multiplayer clients
The chainsaw revved state will now be heard and seen by other players and rev will stop when knocked down
Fixed small birds flying under the water surface when flying over deep lakes
Fixed a fish bunching up issue
Fixes
Can no longer drink lava
Fixed under lava visuals
Fixed snow and wetness occlusion volumes used in specific world locations not initializing properly
Fixed Twins not always turning towards player before taunting
Fixed fingers stuck in standing idle after burning death
Fixed projectile impact FX for flesh and hard surfaces not replicating to other players in multiplayer
Fixed player sometimes being able to interact with other triggers when notepad was open, which could get player into stuck state
Fixed cannibals not staying snapped to tree edge while shimmying around the tree
visuals for multiplayer clients
Kelvin will no longer pickup broken radios
Kelvin Finish Structure command; Fixed some issues with counting logs needed. If he’s holding unused items they will now be dropped on ground
Fixed a case where Kelvin stood carrying a single log instead of placing it then cutting a tree
Fixed Kelvin getting stuck if the holder he was filling was removed or destroyed. Now he will drop t
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