Sora's first appearance in a SquareSoft game?? | The Bouncer (PS2)
I'm checking out The Bouncer on PS2. The main character of this game is named Sion, but the usual reaction to seeing him is that he looks a lot like Sora from Kingdom Hearts. He actually debuted in this game before Kingdom Hearts was released, but it is clear that his hair style and aesthetic was carried over to Kingdom Hearts as inspiration for Sora's design. Is this game as good as Kingdom Hearts though? Based off my initial research, I would say no. Im expecting a lot of FFX type cringe cutscenes, and some dated and clunky fighting controls. Maybe this game can win me over, lets find out.
#squareenix #PS2 #kingdomhearts #reaction
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Additional Information:
The Bouncer is a 2000 beat 'em up video game for the PlayStation 2 co-developed by Squaresoft and DreamFactory. It was published in Japan by Squaresoft in December 2000, in North America by Square Electronic Arts in March 2001, and in Europe by Sony Computer Entertainment Europe in June 2001. The game was produced by Shinji Hashimoto, co-directed by Takashi Tokita and Seiichi Ishii, and features character designs by Tetsuya Nomura, and music by Noriko Matsueda and Takahito Eguchi.
The game tells the story of three bouncers in the fictional city of Edge on a rescue mission to save their young friend from the Mikado Group, a solar technology megacorporation owned by the megalomaniacal Dauragon C. Mikado. The game is structured like a "playable action movie," with the plot unfolding differently depending on which character the player chooses for specific gameplay sequences.
The Bouncer was Square's first game released internationally on the PlayStation 2, and although it received considerable press coverage before its release, and was greatly anticipated as one of the marquee titles in the first batch of PS2 games, it was met with poor sales and mixed reviews.
The game was announced at the Spring Tokyo Game Show in March 1999, where it was revealed as Square's first PlayStation 2 title. On July 12, 1999, IGN reported that Square was working on three PlayStation 2 games; an unknown game, a Final Fantasy game and a fighting game, which was thought to be Ehrgeiz 2. Footage of the game was subsequently shown at the SIGGRAPH Convention in August, at which time the game was still thought to be Ehrgeiz 2. The footage showed the three main characters, which at that time were two men and one woman, fighting a group of ninja in a café. However, on August 23, MagicBox.com reported the game was not a sequel, but an original story.The title of the game was revealed on September 10, when Sony announced the PlayStation 2 launch titles.
A non-playable demo was shown at the Fall Tokyo Game Show in September. IGN reported "Square's "Seamless Action Battle System" means that players will roam from adventure sequence to fighting sequence without intermittent FMVs or cutscenes that look out of place; the adventure aspects blend seamlessly into massive street brawls involving as many ten characters." GameSpot were also very enthusiastic about the early footage from the game, writing "The Bouncer is arguably one of the strongest visual demonstrations of the PlayStation 2 hardware thus far. Designed to appear as though you're controlling characters in a movie, The Bouncer's camera movements and special effects truly appear as though they're straight out of a Hollywood creation.
At the Spring Tokyo Game Show in March 2000, Square showed only a ten-second clip of the game, and revealed no new screenshots or information. They also had no release date, leading some journalists to speculate there may be problems behind the scenes. At E3 in May, Square showed some new footage from the game, although they still did not provide a playable demo. IGN was underwhelmed with the new material, feeling there appeared to be too many cutscenes in relation to actual gameplay. On July 13, GameSpot revealed the game's character designs were being handled by Tetsuya Nomura, and the game would receive a simultaneous North American/Japanese release in late 2000. However, on September 1, IGN reported DreamFactory were having difficulty working with the PlayStation 2's hardware, and the game had been pushed back to January 2001.
On September 19, IGN revealed that the game would feature Dolby Digital 5.1 Surround Sound for the FMV cutscenes, and Square were attempting to use 5.1 sound for gameplay sections as well. GameSpot revealed more details about the game on September 20, including the three available modes of play: Story, Versus and Survival. They reported that Square expected the story mode to take players roughly seven to eight hours to complete thoroughly.
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